That's why you could've included multiple set ups from the faster drivers, so 2-3 different profiles, and hey, if someone didn't like any of those, they're certainly free to tweak it themselves, but the base profile sux balls, and I find it odd that something this important wasn't properly attended to.
I quickly tuned a profile myself which gave me solid feel overall, ie, removed some/maybe all the deadzones, but the physics and overall ffb still feel too simple to rate as a high grade sim, even up against something as old as GTL and say the mighty Boss 302 mod.
I put the link for wheel check so there shouldn't be any excuses not to know your deadzone.The G27 ships out of the box with a 16% FFB deadzone. That's huge, especially compared to other wheels.
That's just not true. See my comment above. PCARS even adds to this by lowering the default FFB to 85%, which increases the minimum input/FFB deadzone to 33% for the G27! Compare that to AC for instance that has a default G27 profile with a minimum force of 12%. Works great for the G27 straight out of the box. Perfect? Nope, but good enough. So yes, decent defaults will definitely help. Of course you still need to tweak to get it to your preference/perfection.
Though personally I'm expecting/hoping for sims to have something like Wheelcheck built-in in the future...
Nailed it!Why is it that when constructing an answer to the question in the title of this thread,
"Is Project CARS a simulation?", most of the discussion is about FFB?
Are there other elements which are a part of something being a sim?
iRacing is a sim yet it can not represent dynamic weather changes or day to night transitions. Now that they have driver swaps users can simulate endurance events. I've seen that they have hosted several "24 hour" races and I'm very sure that many club races have done so as well. However, conditions (lighting, temperatures, etc.) never change. Does that disqualify it from the sim category?
I participated in a MP race at Spa in pCars. I was in a GT3 car where the change from day to night and some rain thrown in completely changed the way I needed to drive the car. I had to decide whether to pit or stay out. In fact, I knew there was a possibility of rain during qualifying so I was sure to get out immediately and bank a lap just to be sure I had a decent time in. Sure enough, about half way through quali it started raining and peoples times were 4 to 5 seconds off of the dry times. It was crazy! One of the most immersive experiences I've ever had in sim racing. Not to mention the fact that I could see that one of the cars near me on the grid was on a different tire strategy. Amazing, really.
Now, the FFB is not bad but setting it to individual liking is very, very complicated and unlike any other sim that I know of. Once I dialed it in to my liking it feels great but I still tweak it here and there. Just to see if I like what I have changed a little more. I think that PC users are, by nature, tinkerers who will play with certain settings regardless. Others have complained that they want it simple.
Is it the best sim ever? No. Is it the worst? No. It is my favorite right now, though.
That's what matters in the end.Is it the best sim ever? No. Is it the worst? No. It is my favorite right now, though.
.Using another sim for a comparison might very well not be as accurate as you might be led to believe!
What is a "deadzone"?
Whilst potentially true, it's also a matter of steering precision and satisfying communicative ffb, which is what we experience in ALL the real PC sims, granted, some do it better than others.....however, what difference does it make how accurate the physics are if the ffb feels lifeless and or has deadzone issues for example.
To make it very clear i do like the majority of what this sim has to offer and agree with what you're stating "IF" you have all these ingame FFB settings adjusted in perfect harmony in order to receive all this great FFB "relevant grip information" which for many people is an overwhelming task. Reading through all the FFB topics leads me to believe that the majority of purchasers are still not satisfied with their FFB settings!.. For instance in MY OPINION the FFB of Project CARS is by far the best of any sim ever released. There is more relevant grip information in project CARS than in any other simulator.
And all this extremely detailed feel also has helped me with understanding car setup tweaks.
So yeah, what to you is a dull non-communicative ffb is to me the best FFB ever made.
It was an overwhelming task yes but there has been tons of help from people on here and I think people either dismiss the help or just don't bother to read half of what has been posted. Bmanic has done loads of testing, so has Lazerou, there are files to put straight into your documents with more settings. How much help do you want for goodness sake or maybe people just like to whine about it anyway.To make it very clear i do like the majority of what this sim has to offer and agree with what you're stating "IF" you have all these ingame FFB settings adjusted in perfect harmony in order to receive all this great FFB "relevant grip information" which for many people is an overwhelming task!
So, my thoughts/questions for this company (SMS) is why haven't you figured out all these FFB settings for us in the past 4 years of beta testing to eliminate all these trial and errors that we as the customers have to perform in order for this sim to get all the proper FFB information?
To make it very clear i have my FFB settings working decently though not perfectly like my FFB is in AC. After my AC purchase i was up and racing in minutes and my FFB felt great and it's because the company did all this work for us!It was an overwhelming task yes but there has been tons of help from people on here and I think people either dismiss the help or just don't bother to read half of what has been posted. Bmanic has done loads of testing, so has Lazerou, there are files to put straight into your documents with more settings. How much help do you want for goodness sake or maybe people just like to whine about it anyway.
To make it very clear i do like the majority of what this sim has to offer and agree with what you're stating "IF" you have all these ingame FFB settings adjusted in perfect harmony in order to receive all this great FFB "relevant grip information" which for many people is an overwhelming task. Reading through all the FFB topics leads me to believe that the majority of purchasers are still not satisfied with their FFB settings!
So, my thoughts/questions for this company (SMS) is why haven't you figured out all these FFB settings for us in the past 4 years of beta testing to eliminate all these trial and errors that we as the customers have to perform in order for this sim to get all the proper FFB information?
Why always the reference to AC? it's possibly the worse sim out there so what you have as your ffb won't be how I like my ffb, who's right?To make it very clear i have my FFB settings working decently though not perfectly like my FFB is in AC. After my AC purchase i was up and racing in minutes and my FFB felt great and it's because the company did all this work for us!
My point is as a paying customer that the company should have had all this figured out for us so we would have more time enjoying the racing!