I think this is a bit hard.The best thing about iRacing is it's forum.
I admit I didnt know that.iRacing also hired Terence Groening during COVID....he was the physics and tire model developer for rF1, rF2 & rFPro.
So the title "should" continue to improve in that department.
If you haven't played it in 5 years you should try again. The tyre model got a huge improvement a few years back following a debacle where a bunch of pro drivers publicly slammed iRacing for something basically everyone had been saying from the start. With the bad press big Dave went back to work and truly improved it. It's not like as good as rF2 or R3E even, but it's really close. Close enough where you can actually enjoy just running laps on your own now. Previously it felt worse than Forza and Project Gotham Racing.I think this is a bit hard.
A few years back I had been a 5+ years member.
And my only real critic (and the reason I aborted membership) was iRacings lousy(IMO) tire model.
Most of the other things in the service is more or less perfect-ish(still IMO).
Yeah the graphics could have been better but the extremely professional team behind iRacing does constantly up the different features.
And invent new ones - like as example the damage model and the launching of the niches best AIs.
CatsAreTheWorstDogs: What I think was the best about the iRacing forum was(and probably still is) the extremely engaged and knowing people participating. Hehe ofcourse beside all the idiotic religious tifosis who constantly try to kill all critics aimed at their god-ish sim.
Yeah I'm looking forward to seeing what develops from Terrence Groening joining the team. There's a bunch of issues around the tyre model and dynamic track and I think really it needs a fresh set of eyes. Half the time with these issues people can complain all they want, but big Dave can't just throw more genius at the tyre model. If you don't know what the problem is, you can't fix it. And knowing the problem is half the battle. Just like that old Q circles thing (https://www.iracing.com/q-circles-the-crop-circles-of-iracing/).I feel the big question is how do you plan to race the LMPD?
The second question is how much are you willing to spend?
Iracing is obviously more expensive.
rFactor has mods available.
Online or against AI?
IMO the better option would be iRacing....larger community with hourly scheduled races and arguably one of the best AI/in-game customization in sim racing.
As for physics/ffb...I'm no physics expert but I find them similar, ffb has always been good if not the best in rfactor as it offers more chatter on the straights and tire detail.
iRacing ffb is based on steering torque so it's a bit dull on straights but I find the chassis ffb detail excellent.
Take the following with a grain of salt....Jimmy B did a video a few months back on tire models in sim racing and actually said he felt the iracing model to be the most realistic.
iRacing also hired Terence Groening during COVID....he was the physics and tire model developer for rF1, rF2 & rFPro.
So the title "should" continue to improve in that department.
Visuals are similar
Performance is similar
Ease of setup and play....iRacing
You mentioned ACC, I assume you play and enjoy that title?
The GT3's and LMP class just recieved a physics and tire model update just before Xmas.
I've watched a couple reviews on the update and it seems to be well received, a few YouTubers said it's the closest iRacing GT3s have felt to ACC.
Having raced the GT3, I'd agree with those statements...good and similar...but not quite as good as ACC
I haven't tried the LMPD in either title.
I'll admit, I'm a iRacing fan as I find it just works good on my system and I enjoy and use a large portion of the content.
That being said, it's not for everyone simply due to the cost and I would never suggest the title to someone that is a casual racer or just looking to race AI, as there is cheaper options that can give you a good/great experience.
If you are only gonna use the title for the LMPD I'd say go with rFactor or a AC mod
"A few years back I had been a 5+ years member."If you haven't played it in 5 years you should try again.
Kaemmer: "So there wasn’t a bug, but just a piling up of round-off error one way or another for an entire lap. Amazingly, the top twenty drivers in the Nascar iRacing Driver’s World Championship field qualified entirely within that accumulated round-off error!"but big Dave can't just throw more genius at the tyre model. If you don't know what the problem is, you can't fix it. And knowing the problem is half the battle. Just like that old Q circles thing (https://www.iracing.com/q-circles-the-crop-circles-of-iracing/).
I don't have anything against the man, and have to admit this is the first time I've come across someone who does.Kaemmer: "So there wasn’t a bug, but just a piling up of round-off error one way or another for an entire lap. Amazingly, the top twenty drivers in the Nascar iRacing Driver’s World Championship field qualified entirely within that accumulated round-off error!"
Thank you for pointing me to this.
But all this Kaemmer outpouring just for being able to conclude that there was absolutely no bug in iRacings own code and calculations. The error was ofcourse caused by the way all PCs was/is doing round offs in their calculations.
I have to admit that I absolutely dont believe this man. His explanation in this case is just as trustworthy as his former explanation away that there was a basic problem in iRacings tire model. Some fake science that tires dont get cooled if they are not in contact with tarmac.
Lets just agree that we does disagree conserning Kaemmer and his approach on tire models. Because when he originally launched what he called iRacings NTM he was so proud to announce that this TM was completely different to all other commercial TMs.There have been, and continue to be, issues with the iRacing tyre model that other sims don't seem to struggle with. I think telling a man his calculations are wrong doesn't work because he can go through first principles and confirm they are ok.
One thing to note is that ACC has what they call an empirical model. In that they model the end result. For a certain temperature, pressure, load and slip angle, this is the grip.Thank you for posting information in tire models chassis etc....
Many companies, dev, people are very obscure concerning their algorithms and they just have bold claims plus Marketing.
Thank you for the link - but I have seen it allreadyDave K has a a couple good blog posts about this (https://www.iracing.com/physics-modeling-ntm-v7-info-plus/) where it shows the complexity of a physical model. If you fail to model something, or get an assumption wrong things fall apart.