Paul Jeffrey
Premium
iRacing have recently deployed a new update to the racing service, and rather curiously teased a potential return to an old favourite track from the NASCAR 2003 days...
At around the same time as the new build release, iRacing's Steve Myers took to his social media accounts to bring about some interesting news…,
Those with a long memory will recall the fictional Coca-Cola Raceway from the original NASCAR 2003 game, developed by the same team responsible for iRacing, and it looks like the developers are interested in bringing this circuit back to life within iRacing, making a surprising move to add a fictional venue to a simulation that prides itself on laserscanned accuracy.
Should this track make it to the sim, it will be very interesting to see how it is received by the legion of loyal iRacing fans and oval racers.
Update Notes:
Race Servers
McLaren MP4-30
Check the iRacing sub forum here at RaceDepartment for news, chat and tips about this popular online racing simulation.
- New build adds various fixes and tweaks.
- Coca-Cola Raceway fantasy track tease.
At around the same time as the new build release, iRacing's Steve Myers took to his social media accounts to bring about some interesting news…,
Those with a long memory will recall the fictional Coca-Cola Raceway from the original NASCAR 2003 game, developed by the same team responsible for iRacing, and it looks like the developers are interested in bringing this circuit back to life within iRacing, making a surprising move to add a fictional venue to a simulation that prides itself on laserscanned accuracy.
Should this track make it to the sim, it will be very interesting to see how it is received by the legion of loyal iRacing fans and oval racers.
Update Notes:
- Fixed an issue where the “Ranked” and “Unranked” filter names were incorrect in the Filter Summary Bar.
- Fixed an issue where the Registration Bar was appearing incorrectly.
- Fixed an issue where the “Heats” filter Tag was not collecting any results.
- Fixed an error that occurred when users attempted to create or edit events using any Heat Racing format.
- Fixed an issue where users were unable to create a League if the Account option, “Use iRacing Credits and Dollars towards my subscription & car/track purchases” was disabled.
Race Servers
- Two new Race Server farms for hosting user-created Hosted Sessions have been brought online.
- – – These new Race Server farms are JP-Tok in Tokyo, Japan, and BR-Sao in São Paulo, Brazil.
- – – – When creating a Hosted Session, select the Race Server farm geographically closest to you in order to ensure ideal connectivity and racing for your session.
- – – No Official Races are planned to be run on these Race Server farms at this time.
- When a Race finishes under Caution, you should now receive the same pace order messages as you would under any other Caution. This may help to prevent unexpected penalties due to passing under a Yellow Flag after a Race has finished.
- Fixed an issue with the new pit exit delay Race Control system where if the first and last cars on grid are on either side of the Start/Finish line, the grid traversal time would compute out to be negative instead of wrapping positive, resulting in a 2.0 second Pit Exit Hold Penalty for some racers.
- Collision incident reporting has been updated for the Old Damage Model so that world impacts check to ensure the material is a non-racing surface before reporting an incident.
McLaren MP4-30
- Fixed a wrist twist animation issue for some drivers when steering counter-clockwise.
Check the iRacing sub forum here at RaceDepartment for news, chat and tips about this popular online racing simulation.