Paul Jeffrey
Premium
Over the last couple of days, a new update for the iRacing simulation has been deployed to all users of the service.
Adding yet further improvements following the first 2020 Season 3 patch of June 10th, this latest build once again concentrates on finding and addressing some remaining issues within the sim. Another key focus looks to have been iRacing's continued search to bring yet more refinements to the new AI functionality for a selection of cars within the service, amongst many other changes both large and small.
Check out the full update notes below:
Beta UI
AI
Race Control
Rendering
Auto-Exposure Camera System
Visual Effects
Audio
XAudio2
Weather
Spotter
Peripherals
Security
Cars:
ARCA Menards Chevrolet Impala
Aston Martin DBR9 GT1
Audi RS 3 LMS
BMW M4 GT4
Chevrolet Corvette C6.R GT1
Dallara IR18
Dirt Sprint Car
Ford GT GT2/GT3
HPD ARX-01c
Indy Pro 2000 PM-18
Mercedes-AMG GT3
NASCAR Cup Series Chevrolet Camaro ZL1
NASCAR Cup Series Ford Mustang
NASCAR Cup Series Toyota Camry
NASCAR Gander Outdoors Chevrolet Silverado
NASCAR Gander Outdoors Ford F150
NASCAR Gander Outdoors Toyota Tundra
NASCAR Xfinity Chevrolet Camaro
Season setups have been updated.
NASCAR Xfinity Ford Mustang
NASCAR Xfinity Toyota Supra
Porsche 718 Cayman GT4 Clubsport MR
Porsche 919
Ruf RT 12R
Sprint Car
Street Stock
Super Late Model
USF 2000
VW Beetle
Tracks:
Circuit des 24 Heures du Mans
WeatherTech Raceway at Laguna Seca
iRacing is available now on PC.
Want to know how to get the most from your simulation? Ask our awesome community at the iRacing sub forum here at RaceDepartment.
Adding yet further improvements following the first 2020 Season 3 patch of June 10th, this latest build once again concentrates on finding and addressing some remaining issues within the sim. Another key focus looks to have been iRacing's continued search to bring yet more refinements to the new AI functionality for a selection of cars within the service, amongst many other changes both large and small.
Check out the full update notes below:
Beta UI
- Safety Rating is now always displayed with two decimal places.
- Fixed an issue where some car images could fail to load in the Entry List.
AI
- AI Drivers have received additional training with the Indy Pro 2000 PM-18 and USF 2000, particularly at large ovals.
- AI Drivers are now generally less conservative with their fuel strategy.
- Fixed an issue where some AI Drivers could swerve to one side quickly after a standing start.
- Fixed an issue where the desired starting track state for Qualify and Race Sessions was not being honored.
- Fixed an issue where .tga files were not selectable for custom AI Driver paint schemes.
Race Control
- Fixed an issue where some drivers could get a black flag when pulling away from a starting grid that is in the pit lane area at the start of a parade lap.
- Improved Lucky Dog behavior when a long track’s Cautions are shortened.
- A message has been added to the Pacing/Caution popup display that informs a driver if they are the best “Lucky Dog candidate”.
- When Quick Cautions are enabled, the best “Lucky Dog Candidate” now has their pit entrance closed for the first caution lap, to ensure they stay out and take their Lucky Dog wave-around. All other drivers will not have their pit entrance closed.
- The extra caution lap shortening that is done for very long ovals is now disabled if all cars are on the lead lap and behind the restart area.
Rendering
- Fixed an issue where debris from the New Damage Model could get integrated into the dynamic cubemap, and could cause extreme flickering effects as the debris bounced around the environment.
- Optimized the appearance of the area between the edge of the terrain and the start of the sky.
Auto-Exposure Camera System
- Improved settings for VR users.
- Fixed an issue where the environment map could be displayed too brightly on the entire world, when car mirrors are facing the camera and would pop back to normal brightness when all car mirrors were facing away from the camera, especially with low exposure levels.
- Fixed an issue with the race line aid’s color.
Visual Effects
- Fireworks displays are no longer used during day-light events.
- Management is currently in negotiations with the pyrotechnics union. Discussions are heated.
Audio
- External sounds for tires rolling on asphalt have been updated.
XAudio2
- Control mappings have been added for the Master Volume Up/Down control on the Sound Options tab.
Weather
- The simulator now computes atmospheric visibility based on published measurements of relative humidity vs. visibility.
- Incorporated the sky model into the haze calculations for improved lighting of haze.
- fixed an issue where haze was rendering incorrectly on large objects, such as grandstands and terrain.
- Fixed an issue where haze was rendering incorrectly on car windshields.
Spotter
- Tire change spotter voice samples have been added to the base Spotter package.
Peripherals
- Pedal vibrations from Brake Assist Aid may now be enabled and disabled with a control in the Options menu.
Security
- The digital signature for the “iRacingUI.exe” file has been updated, which should satisfy some picky anti-virus programs.
- Fixed an issue where some anti-virus software was overly suspicious of some iRacing files.
Cars:
ARCA Menards Chevrolet Impala
- For the New Damage Model, adjustments have been made to prevent the rear bumper from being able to hook the entire car around. Mount point break limits have been reduced, while maintaining initial strength. Mount point parameters have also been adjusted to allow less physical separation before breaking occurs. The rear fenders were also stiffened slightly.
Aston Martin DBR9 GT1
- For the New Damage Model, adjusted the front splitter and nose mounts to prevent bumper damage from curbs.
Audi RS 3 LMS
- Headlight flashing is now visible on opponent cars.
BMW M4 GT4
- Brake light brightness has been increased.
Chevrolet Corvette C6.R GT1
- For the New Damage Model, the front end splitter has been adjusted to prevent gliding over curbs, and collision stickiness has been reduced.
Dallara IR18
- Fixed an issue with a bad edge on the display glass panel.
Dirt Sprint Car
- (305) – The Fanatec sponsorship logo has been relocated to the top of the wing.
Ford GT GT2/GT3
- (Ford GT GT2) – The aerodynamic center of pressure has been moved forward to bring it more in line with other GT cars.
- (Ford GT GT2) – For the New Damage Model, front bump rubbers, anti-roll bars, and high-speed damping have been adjusted to reduce a tendency to bounce, especially at curb impacts.
- (Ford GT GT2) – Baseline setup has been updated.
- (Ford GT GT3) – Tires parameters have been updated.
- (Ford GT GT3) – 2020 Season 3 Balance of Power Adjustments: Engine power, fuel consumption, and minimum weight has been adjusted. Aerodynamic performance has been adjusted to bring it more in line with other GT3 cars.
- (Ford GT GT3) – Ride height ranges have been expanded to permit stable setups that do not compromise performance.
- (Ford GT GT3) – For the New Damage Model, anti-roll bars, and high-speed damping have been adjusted to reduce a tendency to bounce, especially at curb impacts.
HPD ARX-01c
- Various vehicle audio has been remixed for XAudio2, including; in-car engine, pit limiter, and backfires.
Indy Pro 2000 PM-18
- Road tires are now used at Centripetal Circuit.
- Season setups have been updated.
Mercedes-AMG GT3
- 2020 Season 3 Balance of Power Adjustment: Minimum weight has been reduced by 15 kg.
NASCAR Cup Series Chevrolet Camaro ZL1
- Rear panel material reflectivity has been reduced.
- Season setups have been updated.
NASCAR Cup Series Ford Mustang
- Fixed an issue where the grills at short tracks could appear detached at certain camera distances.
- Rear panel material reflectivity has been reduced.
- Season setups have been updated.
NASCAR Cup Series Toyota Camry
- Rear panel material reflectivity has been reduced.
- Season setups have been updated.
NASCAR Gander Outdoors Chevrolet Silverado
- Fixed an issue where a black block could appear on the rear of the truck when using paint schemes with a gradient fade effect.
- Season setups have been updated.
NASCAR Gander Outdoors Ford F150
- Fixed an issue where a black block could appear on the rear of the truck when using paint schemes with a gradient fade effect.
- Steering assist has been increased slightly.
- Season setups have been updated.
NASCAR Gander Outdoors Toyota Tundra
- Season setups have been updated.
NASCAR Xfinity Chevrolet Camaro
Season setups have been updated.
NASCAR Xfinity Ford Mustang
- Season setups have been updated.
NASCAR Xfinity Toyota Supra
- Season setups have been updated.
Porsche 718 Cayman GT4 Clubsport MR
- Steering assist has been increased slightly.
Porsche 919
- 2020 Season 3 Balance of Power Adjustment: Downforce has been increased by 5%. This change only applies to the high downforce configuration, and thus will not impact Le Mans.
- This restores half of the downforce that was lost with the previous adjustment.
Ruf RT 12R
- (Track) – Tires parameters have been updated.
- (Track) – 2020 Season 3 Balance of Power Adjustments: Engine power, fuel consumption, and aero drag have been adjusted.
- (Track) – Ride height ranges have been expanded to permit stable setups that do not compromise performance.
- (Track) – Season setups has been updated.
Sprint Car
- Season setups have been updated.
Street Stock
- Fixed an issue where the left-front hub on opponent cars appeared to be pivoted incorrectly.
Super Late Model
- Qualifying tape is not allowed in Race Sessions.
USF 2000
- Road tires are now used at Centripetal Circuit.
- Season setups have been updated.
VW Beetle
- Vehicle brake lights may now be deformed with vehicle damage.
Tracks:
Circuit des 24 Heures du Mans
- Improved the surface type regions for the pit entry road, making it slightly more forgiving.
WeatherTech Raceway at Laguna Seca
- Fixed an issue with a flipped advertisement on a bridge.
- The loading screen background has been updated.
- Track cameras have been upgraded with all new camera types and designs including a Static set and Mixed set which blends together dynamic TV cameras and stationary cameras. Many overlapping cameras are included, which should result in a different result when watching lap after lap. This should provide a more lifelike viewing experience.
iRacing is available now on PC.
Want to know how to get the most from your simulation? Ask our awesome community at the iRacing sub forum here at RaceDepartment.
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