Interview: Reiza Studios unveils its crowdfunding plans

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When Reiza announced that June would have been a great month for Game Stock Car Extreme, we figured it was the right time to have a chat with the Brazilian dev team. We got in touch with studio boss Renato Simioni, and it seems like our timing was perfect indeed...

RaceDepartment: Let's start with something more general. I think the last couple of years have seen some kind of mainstream resurgence of the racing sim - after being relegated to a niche for several years, blockbusters like Project Cars and Assetto Corsa brought back the genre to the forefront. What do you think of the current simracing panorama, and how can things evolve from here?

Renato Simioni: Interest in realistic racers does seem to be increasing - most importantly it seems there's been some osmosis from the console userbase to the PC. Up until very recently there used to be this dichotomy where console racers (which at least marketed themselves for realism) were extremely popular and sold by the millions, while PC sims were this ultra-small hardcore niche. These days, due to a variety of factors, the gap between these markets seem to have been bridged somewhat, which is a very good thing. As technology continues to evolve and the scope for game development becomes greater, so do the costs involved, so it's very important that the simracing market grows to sustain these developments and push us to the next level.

RD: Steam is clearly the leading digital distribution platform for games, so it's an important gateway to a whole new audience. How did the GSCE Steam launch go?

Reiza: It went very well, and is still going remarkably well considering we're working with titles initially released almost 2 year ago. In hindsight we clearly underestimated how much of a role Steam has in the PC gaming market place, otherwise we'd have pushed to make the move sooner. Fortunately it does not seem like we made the move too late.

RD: GSCE is fairly unique because of its stock content - it's based on a relatively obscure racing series, with an unusual but fantastic selection of cars and tracks, yet it has managed to find a global audience. Are you going to include more Brazilian content, or perhaps focus on some other racing series in the future?

Reiza: As GSC evolved, it has become less about giving the content a proper context, and more about delivering great driving & racing experiences, which is really what simracing is mostly about. At the core though it still has Stock Car Brasil, or the brazilian racing scene in general as its main theme, so while context may no longer be required for adittional content, we still feel it is valuable to have at least some complete real-life series in the package.

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RD: After PCars (and now PCars 2) using the WMD platform and Assetto Corsa using Early Access, would you consider using any kind of crowdfunding or Early Access?

Reiza: Crowdfunding is certainly a valuable path, and actually something we are just about to experiment to try raise additional funds to continue developing GSCE further. Personally I'm not big on the idea of giving people access to alpha builds and such. While I can see how having that insight and the option (even if merely illusory) of helping develop the game is an appealing novelty to some, as an user myself I prefer my initial contact with a creative project to be with something that at least resembles the finished article. Some of my most memorable gaming experiences derived from trying a game or a sim for the first time, so I feel lifting the curtains too early can spoil that magic somewhat. Thus as a developer it's unlikely we'd elect to go in that direction ourselves. Open betas at a later stage of development on the other hand are very possible, given the nature of most sims these days where development is always ongoing and that initial platform is built on for years, whatever the initial release is it's bound to evolve substantially anyway so you might as well release it and get a revenue stream to boost that development. So long as the core features are in place and functioning properly.

RD
: Any news or details on that rumored Senna game?

Reiza: Can't share much yet, but there will be a lot more info about it before the end of the year. One thing I could advance is that while Ayrton Senna will certainly be part of our next project, its scope has probably become too broad now to call it "the Senna game".

RD
:
You've said that June is going to be a great month for GSCE. Can we get some kind of sneak peek at what's cooking in the Reiza kitchen?

Reiza: The base of the announcement is that we have licensed the ISI Motor source code, and while that's especially relevant to development of our next title, it can also have some impact into the current titles and that is what has driven us to launch a crowdfunding campaign. Our goal with the campaign, which starts tomorrow, will basically be to raise the funds to further develop GSCE (and also FTruck), making it a bigger & better simracing platform, before we wrap it up for good and shift focus to the development of our next title.

RD: Something more personal: what's your favorite car\track combo in simracing, and why?

Reiza: All our cars and all our tracks really. Bit of an obvious reply I guess but if you consider how much time we look into various cars & tracks before we elect to develop them - precisely because we figure these will provide great experiences - and then how much time we spend developing & polishing them, picking favorites becomes almost like choosing one of your own children.. Naturally the ones coming up the pipeline at any given time have the focus so right now I'm very fond of tossing the SuperV8 around Montreal, hah.

RD: Thank you for your time.

Reiza's Crowdfunding campaign is now live on Indiegogo, while the update for Game Stock Car Extreme will be released on June 26.
 
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When I consider how much fun I've had with both Game Stock Car and Formula Truck over the past three years, and at such little cost, I feel almost obliged to support this campaign. Reiza deserve my support.
 
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That means rf2 engine?
I don't think so.
Funny how everyone was bashing SMS yesterday and now praising Reiza for a similar concept. Good for Reiza and I won't be ashamed of funding both studios.

At the risk of re-opening old arguments I don't think they are similar concepts. Reiza need the money but are not offering any involvement in development. SMS don't need the money (this time) but are offering involvement in development.

There is nothing wrong with either concept in my opinion. No one will force you to crowdfund SCE and no one will force you to join the development of pCARs2. SCE fans are clearly eager to throw money at Reiza (and thats great) - I just hope they can understand that pCARs fans might feel the same about pCARs2.

I won't be doing either :)

Edit - but if someone said they wanted to develop GT Legends 2 or Grand Prix Legends 2 I would be there like a shot - platinum membership!
 
Funny how everyone was bashing SMS yesterday and now praising Reiza for a similar concept. Good for Reiza and I won't be ashamed of funding both studios.

Reiza released 2 games in 2013. Both working very well, and have added free content since that, kept updating the game, have now acquired the ISI Source code, have less sales, and want to start a traditional crowdfunding campaign.

SMS have just released a game, full of bugs and missing features, have not fixed that. And have started a crowdfund campaign for the next game, while the Head of Studio says that they don't need it due to the money earned on the game that is just released.

Those are two quite different situations, while the concept is the same. (Money for the next game please)
 
I want a refund for my AC too, but I do not think Steam give me the opportunity since I bought the game in 2013. :p

For SMS my pocket will not leave a single euro. :poop:

To Reiza I will gladly contribute. :rolleyes:
I bought mine in 2014. But played less than an hour. Steam guys said if we don't meet their criteria (14 days and 2 hours) they could take a look, but pure lie. If I touched the road in that game for 2 laps was much, most of time was just checking cars and configuring controls. The only stuff I got there was the 100kph and 200kph stuff, nothing more
 
Funny how everyone was bashing SMS yesterday and now praising Reiza for a similar concept. Good for Reiza and I won't be ashamed of funding both studios.
The difference here is that Reiza have actually proven themselves by making a high quality and complete sim, and not some half-baked sorry excuse for a game.
 
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Brilliant business strategy and timing by Reiza.

The larger (and more successful) Slightly Mad Studious shoots itself in the foot with the pCARS2 announcement just a couple days ago, and here's a strong competitive move by Reiza to take advantage of the opportunity.

All sim racing fans benefit from this competition between studios!
 
No brainer to help support Reiza - they've given us so much free additional content. This is a great opportunity to recognize that and allow them to continue to push the boundaries on the best racer that delivers not only realism but fun too.
 
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