@Reik Major what nonsense are you on about, do lap times even matter
<e-sarcasm>
I dont usually post in these threads but I will since there might be an audience of simracers like me.
Initial impression are good, even great so far regarding the new content since I've only been able to race a few hours to the discontent of my gf. For the ones that race in our racing club this patch is an excellent addition but for one small gripe. That is "-GT3 performance balancing", which now with two new cars thrown into the mix (not the SCG since that is somewhere in the middle of gt2/3) doesn't seem quite so balanced. The Huracan is on GT2 levels of pace, the car communicates beautifully once on song and so far has been a joy to drive.
There seems to be an improvement in sounds as well, bonnet, in car and outside/trackside the cars sound better than they did, ofcourse the new ones sound stunning. Can't wait to see what some of the sound mod gurus will do with some added sampling
@Fonsecker.
On to the meat and potaters, the new tires/physics. I have no Idea what it's like to drive one of these GT3 monsters, I can only 'speculate'. These new cars (ie. 2010-present) with their current setup and tires seem quite planted when driven on the limit, I have rarely seen unrecoverable spins unless cars are forced into a really acute angle by an opponent. With that out of the way, testing the Huracan for some 20 odd laps on Monza the warming up of the tires is such a welcome improvement. Whatever tire you have on, you must take care now in the first few laps to avoid graining and blistering pushing beyond the limits. There's a noticeable difference in driving feel as the tires warm up.
With the new physics I would say,
so far, that I can be more consistent in reaching the car's limit (in this case only the Huracan) and staying there. The limit of adhesion is now somewhere else, I suspect it seems like it is higher since I can now more easily understand what the tires are doing and why. I can push deeper into corners and control the understeer and oversteer a bit better, not a whole lot, but def better. It's also much easier to understand why you understeer or oversteer, the communication through the wheel is improved probably about 25%. Wheel chatter is another improvement, something that was at times lacking in the last patches. Under braking theres a huge improvement, cars with abs and without will benefit from this as most of us dont have elite level equipment to help us.
Overall I have found I can brake more consistently and go throttle earlier with more assurance, however when both those things go wrong I can make the appropriate corrections lap after lap and see a gradual improvement, there's definitely more clarity with this new physics/tire model.
Setups are so far improved as well, small changes are noticeable which is such a welcome change for a noob like me in the setup department.
Beyond that I've not encountered any game issues with the new patch, other than I get no power graphs for some new cars which I suspect is due to the fact that I have mod cars for those makes and something is interfering. There's a sizeable FPS improvement which is so welcome for a low end machine like mine with a GTX960 and i5 4450. I'd say 15fps with upgraded details.
Huge thanks for the boys/girls at Kunos.
EDIT: Forgot to mention tire/rubber flex. This seems to be a new thing. The example is running the cars tires over the kerbs @ Monza first chicane and second as well, not the sausage kerbs. Before the car would get quite unsettled. Running over those would send the car into a stiff bounce and when throttle was applied soon after part or full there was some severe tire spin and loss of traction at times resulting in a power on spin which was unrecoverable.
Now, the bounce is still there however not as pronounced and it is more
elastic rather than
stiff. There's definite weight transfer as you run over the kerbs but it seems there's tire/rubber flex as your car bounces and fights for traction. It seems very true to life when looking at how Blancpain GT3s negotiate those chicanes. The result is a more consistent experience when pushing for those extra tenths.