I'm wondering if somebody could help get the car model FBX I've made to work in Assetto Corsa. If I supply you with the model and textures would you be able to get it driveable for me? A while back I started modelling my first car in Maya, the goal was to get it running in Assetto Corsa by following the tutorials. I modelled and textured it to a basic standard, and used the files from the formula K car but trying to get it working in game was a pain in the bum.
The problems started to occur when the wheels would appear 100 times too big, I'd then scale them down and then they were 100 times to far away from the car. I think this may be a problem with Maya's scaling system. Also the car tends to just wonder through the barriers and falls off the map. I've looked at many forum posts on the subject over the past 6 months but not made any progress.
I would be very great full with any assistance, thank you for your time.
Link to ArtStation: https://samuelrodgers3d.artstation.com/
Here's some renders I made in Substance Painter:
The problems started to occur when the wheels would appear 100 times too big, I'd then scale them down and then they were 100 times to far away from the car. I think this may be a problem with Maya's scaling system. Also the car tends to just wonder through the barriers and falls off the map. I've looked at many forum posts on the subject over the past 6 months but not made any progress.
I would be very great full with any assistance, thank you for your time.
Link to ArtStation: https://samuelrodgers3d.artstation.com/
Here's some renders I made in Substance Painter:
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