I take from this that they are not exactly favourable?Not sure you really want to hear my opinion on the physics of the PX cars, to be honest (or the Kunos cars, for that matter).
Something something wrong amount of downforce on wrong sections of tracks something.Not sure you really want to hear my opinion on the physics of the PX cars, to be honest (or the Kunos cars, for that matter).
Something something 20% power error, completely wrong tires, completely wrong aero, quite wrong suspension, very wrong CoG height, et cetera.Something something wrong amount of downforce on wrong sections of tracks something.
at least that's what i remember from the last time you explained it
My age must be catching up to my memory. Also, no wonder your prototypes drive VERY differently(positive) from kunos ones.Something something 20% power error, completely wrong tires, completely wrong aero, quite wrong suspension, very wrong CoG height, et cetera.
Actually - yes!Not sure you really want to hear my opinion on the physics of the PX cars, to be honest (or the Kunos cars, for that matter).
Makes financial sense since there are still people( who clearly doesn't now iracing ) that complain even about 5 usd prices...It’ll be around 5 since the market’s restricting it to that.
edit: but you can pay anything you want above that, of course.
Really, the reason it's like this is because of Kunos DLC. They could get away with very low prices because their market was far, far larger. Unfortunately, that means even though e.g. the P13 has had magnitudes more work put into it than any DLC car and most paid content (probably more than entire packs as far as physics are concerned), we can't charge much more than what everyone else is at. You look at iRacing and those prices are really a lot more reasonable for what you get.Makes financial sense since there are still people( who clearly doesn't now iracing ) that complain even about 5 usd prices...
If you've always wanted to listen to a jet-lagged and fuzzy-headed me ramble about the car's systems, here's your chance.
The main things that are changed with longitudinal vs. transversal (CoG position, moment of inertia, efficiencies, etc) are already accounted for by the physics engine of every sim. The minor differences (like torque reaction from inertia) are just that - minor, and are not present in AC or the patch.Very interesting insight! A quick question, does the patch now take in consideration whether the engine is in a longitudinal or transversal layout, which quite affects the car dynamics? I don’t believe Kunos physics does that. It is a nice feature AMS and the original Dirt Rally (2.0 scrapped it for some reason) have and it adds to the car behavior.