It is possible to randomize player's performance as well, see it as "perturbation" for player.
AI was too slow in Moto 2, just made 5 different MOTO2_TOP files (because "Gresini Federal Oil" is a TOP bike). Each contained a different value for bike's weight - 150, 160, 170, 180, 190 kg! Understandably I tried to ride 190 kg, and it was slower ~ 3 seconds per lap, than bike having 140 kg mass! So player himself can be slowed down, no "AI too slow" problem.
More: made 5 files + filename randomizer, all 5 filenames are randomized - names are just a bunch of numbers, choose any of them - and put in data folder, renaming to MOTO2_TOP.BML, of course, in my case, and voila! Nicest thing is that you will not know before the race (or qualifying) what value is in that file! You will get a clue at the start, when acceleration will be an indication, how "team mechanics" have worked...
Of course, mass\weight is just most primitive thing, other things can be changed.
AI was too slow in Moto 2, just made 5 different MOTO2_TOP files (because "Gresini Federal Oil" is a TOP bike). Each contained a different value for bike's weight - 150, 160, 170, 180, 190 kg! Understandably I tried to ride 190 kg, and it was slower ~ 3 seconds per lap, than bike having 140 kg mass! So player himself can be slowed down, no "AI too slow" problem.
More: made 5 files + filename randomizer, all 5 filenames are randomized - names are just a bunch of numbers, choose any of them - and put in data folder, renaming to MOTO2_TOP.BML, of course, in my case, and voila! Nicest thing is that you will not know before the race (or qualifying) what value is in that file! You will get a clue at the start, when acceleration will be an indication, how "team mechanics" have worked...
Of course, mass\weight is just most primitive thing, other things can be changed.