Niels_at_home
Reiza Studios
Here is what to do to get 3 screens drawing a proper image!
Quick And Easy 95%:
- Bezel correction has to be done in your Nvidia / AMD control panel software
- If you have the side monitors angled towards you, select 'multiview' in the AMS Config tool
- If you have 3 screens as one 'flat super wide' screen, don't tick 'multiview'
In game vertical FOV depends. If you have 3x 16:9 screens, 48:9, using 30 degrees FOV gives you (48/9)*30 = 160 deg horizontal FOV. Only you know what FOV you get in your sim!
The other 5%:
Set camera orientation to be level
Open the .CAM file (gamedata / vehicles / car) and make sure the cockpit cam says:
OrientationOffset=(0.0, 0.0, 0.0)
You may need to use the 'adjust seat' controls in game to fine tune the position.
Not really related but still things I adjust:
PLR file (userdata / yourname folder). Remove fake head shakes
Cockpit Vibration Mult1="0.0"
Cockpit Vibration Mult2="0.0"
CAM file cockpit cam (gamedata / vehicles / car). 'camera pitch and roll stabilization'
OrientationRate=(20.00000, 250.00000, 20.00000)
I set the head movement in game to zero or near zero.
Hope this helps!
Niels
Quick And Easy 95%:
- Bezel correction has to be done in your Nvidia / AMD control panel software
- If you have the side monitors angled towards you, select 'multiview' in the AMS Config tool
- If you have 3 screens as one 'flat super wide' screen, don't tick 'multiview'
In game vertical FOV depends. If you have 3x 16:9 screens, 48:9, using 30 degrees FOV gives you (48/9)*30 = 160 deg horizontal FOV. Only you know what FOV you get in your sim!
The other 5%:
Set camera orientation to be level
Open the .CAM file (gamedata / vehicles / car) and make sure the cockpit cam says:
OrientationOffset=(0.0, 0.0, 0.0)
You may need to use the 'adjust seat' controls in game to fine tune the position.
Not really related but still things I adjust:
PLR file (userdata / yourname folder). Remove fake head shakes
Cockpit Vibration Mult1="0.0"
Cockpit Vibration Mult2="0.0"
CAM file cockpit cam (gamedata / vehicles / car). 'camera pitch and roll stabilization'
OrientationRate=(20.00000, 250.00000, 20.00000)
I set the head movement in game to zero or near zero.
Hope this helps!
Niels