Hi,
MGP15 Tracks look a bit broken if you put them into the newer games, this is caused by a simple change in the path that points to the textures and can be fixed with Mixfile Remixer and a simple text editor like Notepad.
So first step would be extracting the track with MixFile Remixer and locate the files which end on *.SKY
Those are just simple textfiles, so you can open them with Notepad/Editor etc.
I will take INDIANAPOLIS_CLEAR.SKY as example here.
You are looking for this 2 lines there :
SkyTextureFileName="textures/skyandweather/sun/sun_cgskies_0135" SkyTextureReflexFileName="textures/skyandweather/sun/sun_cgskies_0135"
to make it MGP17, RIDE2 and VRTG compatible, the paths need a little addition, so change those 2 lines into :
SkyTextureFileName="textures/skyandweather/nhdri_4k/sun/sun_cgskies_0135" SkyTextureReflexFileName="textures/skyandweather/nhdri_1k/sun/sun_cgskies_0135_1024"
Edit , because first version of post was incomplete
The next file to edit will be INDIANAPOLIS_CLEAR.SCN, again a simple textfile which can be opened with Notepad/Editor.
This will be similar edit like before, to match both files.
find and change ...
skytexture = pictures\sun_cgskies_0135.dds
skyreflextexture = pictures\sun_cgskies_0135.dds
into
skytexture = pictures\sun_cgskies_0135.dds
skyreflextexture = pictures\sun_cgskies_0135_1024.dds
now the final step, which requires a graphic editing software that can edit dds-files.
if you don't have any software to edit dds - you could also just borrow the files from another track and rename them.
go to the "Pictures" folder of the unpacked track and find "SUN_CGSKIES_0135.DDS"
resize it to 1024x256 px and save as new file "SUN_CGSKIES_0135_1024.DDS"
format has to be DXT5 ARGB 8bpp | interpolated alpha.
now you could repeat the same procedure for all weathers just with other filenames or repack everything and do a testride.
the same method should work for all motogp15 tracks if you wanna use them in MGP17/Ride2/VRTG
MGP15 Tracks look a bit broken if you put them into the newer games, this is caused by a simple change in the path that points to the textures and can be fixed with Mixfile Remixer and a simple text editor like Notepad.
So first step would be extracting the track with MixFile Remixer and locate the files which end on *.SKY
Those are just simple textfiles, so you can open them with Notepad/Editor etc.
I will take INDIANAPOLIS_CLEAR.SKY as example here.
You are looking for this 2 lines there :
SkyTextureFileName="textures/skyandweather/sun/sun_cgskies_0135" SkyTextureReflexFileName="textures/skyandweather/sun/sun_cgskies_0135"
to make it MGP17, RIDE2 and VRTG compatible, the paths need a little addition, so change those 2 lines into :
SkyTextureFileName="textures/skyandweather/nhdri_4k/sun/sun_cgskies_0135" SkyTextureReflexFileName="textures/skyandweather/nhdri_1k/sun/sun_cgskies_0135_1024"
Edit , because first version of post was incomplete
The next file to edit will be INDIANAPOLIS_CLEAR.SCN, again a simple textfile which can be opened with Notepad/Editor.
This will be similar edit like before, to match both files.
find and change ...
skytexture = pictures\sun_cgskies_0135.dds
skyreflextexture = pictures\sun_cgskies_0135.dds
into
skytexture = pictures\sun_cgskies_0135.dds
skyreflextexture = pictures\sun_cgskies_0135_1024.dds
now the final step, which requires a graphic editing software that can edit dds-files.
if you don't have any software to edit dds - you could also just borrow the files from another track and rename them.
go to the "Pictures" folder of the unpacked track and find "SUN_CGSKIES_0135.DDS"
resize it to 1024x256 px and save as new file "SUN_CGSKIES_0135_1024.DDS"
format has to be DXT5 ARGB 8bpp | interpolated alpha.
now you could repeat the same procedure for all weathers just with other filenames or repack everything and do a testride.
the same method should work for all motogp15 tracks if you wanna use them in MGP17/Ride2/VRTG
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