Hello,
I did not need so many 1st person view, so I changed the Action cam to a Heli view. This is a modified Swingman from a higher altitude.
Now I can see a large part of the track, but I don't see my car. My car is cropped to the front bumper or invisible at all.
It happens so, because the Action Cam is a 1st person view. Heli view is 3rd person.
If I replace the 3rd person Swingman with the Heli view, my car is visible. But I need Swingman.
Should I change any parameter in the camera definition to see the whole car?
or should I search for camera definitions in an another file? Where?
A file that assigns 1st or 3rd person view to the camera names.
LocalCam=ACTIONCAM
{
Fov=(72.500000, 62.000000)
Clear=FALSE
Color=(164, 218, 249)
ClipPlanes=(1.000000, 2500.000000)
LODMultiplier=(1.005508)
Size=(1.000000, 1.000000)
Center=(0.500000, 0.500000)
MipmapLODBias=(0.000000)
Flags1=(0)
Flags2=(0)
RadiusLimits=(0.000000, 0.000000)
OrientationRate=(360.0000, 4.0000, 0.000000)
PositionOffset=(0.000000, 25.000000, 50.00) // left - right, height, length
OrientationOffset=(270.0, 0.0, 0.00) // rake, roll, yaw
Radius=(0.000000)
}
I did not need so many 1st person view, so I changed the Action cam to a Heli view. This is a modified Swingman from a higher altitude.
Now I can see a large part of the track, but I don't see my car. My car is cropped to the front bumper or invisible at all.
It happens so, because the Action Cam is a 1st person view. Heli view is 3rd person.
If I replace the 3rd person Swingman with the Heli view, my car is visible. But I need Swingman.
Should I change any parameter in the camera definition to see the whole car?
or should I search for camera definitions in an another file? Where?
A file that assigns 1st or 3rd person view to the camera names.
LocalCam=ACTIONCAM
{
Fov=(72.500000, 62.000000)
Clear=FALSE
Color=(164, 218, 249)
ClipPlanes=(1.000000, 2500.000000)
LODMultiplier=(1.005508)
Size=(1.000000, 1.000000)
Center=(0.500000, 0.500000)
MipmapLODBias=(0.000000)
Flags1=(0)
Flags2=(0)
RadiusLimits=(0.000000, 0.000000)
OrientationRate=(360.0000, 4.0000, 0.000000)
PositionOffset=(0.000000, 25.000000, 50.00) // left - right, height, length
OrientationOffset=(270.0, 0.0, 0.00) // rake, roll, yaw
Radius=(0.000000)
}