How to avoid camera movement when steering?

Hi. When I enter a track and the car is standing still, without moving, the camera view moves anyway whenever I touch the steering.
If I turn right, it's like the right suspension is compressing and the camera follows that movement. Same thing turning left. This happens with g-forces set to 0% and world movement to 50%. And this of course happens when driving.
How can I get rid of this effect? What do I have ti modify? I would like to play the game with a flat camera view, without gforces, headphysics and anything else that can affect the driving camera stability.
 
Play with these parameters in the plr file -

Glance Rate="7.00000" // Rate to follow controller for glancing
Look Up/Down Angle="0.75000" // Angle to look up/down (pitch) w/ controller in radians (= degrees / 57)
Leanahead Angle="0.00000" // Angle to lean head (roll) w/ steering in radians (= degrees / 57)
Look Roll Angle="0.75000" // Angle to lean head (roll) w/ controller in radians (= degrees / 57)
Glance Angle="0.75000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57)
Lookahead Angle="0.21000" // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57)


(I've encountered some mods where your head would actually lean outside the car in turns, lol.)
 

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