for anyone with access to both games, how do they compare in terms of handling, graphically etc?
thanks
thanks
Guys, you can put as much "disagree's" as you want, believe me, and AGAIN, rFactor2 is the most complete SIM out there, of course it has its fails, but it's far from what it was in the past! It's becoming into high levels of perfection and complexity, i bet most of you "disagreer's" never even tried it recently (that's obvious) and it's not coincidence that F1 and other motorsport teams use ISI engine in their simulators. Of course a huge complex simulator like rFactor2 is not easy to develop and get everything right in short time, but we'll talk in a few months or maybe in one year to see which is the reference in racing simulators
Most of you arcaders don't even know this guy, but it's a simracing fan who plays a lot of "sims" and do reviews about them, usually with a very unbiased opinions, just listen to what he says carefully
I tried rf2 recently and uninstalled it, ie, its crap.
I don't see a problem with ffb when concerning the support that has been given for my CSW and SMS has gone the extra mile with regards to controller support. You can have your opinion but what your posting is far from the truth. David your one of these people that I have had much disagreement with that I have tried to be as reasonable as possible with. You may not want to see it that way well what ever but when you make ridiculous quotes such as this(and the devs dont plan on creating any proper ffb profiles for popular wheels) I feel compelled to reply.So pcars has dodgy ffb, and uses a different set of scales to adjust it, and the devs dont plan on creating any proper ffb profiles for popular wheels?
I don't see a problem with ffb when concerning the support that has been given for my CSW and SMS has gone the extra mile with regards to controller support. You can have your opinion but what your posting is far from the truth. David your one of these people that I have had much disagreement with that I have tried to be as reasonable as possible with. You may not want to see it that way well what ever but when you make ridiculous quotes such as this(and the devs dont plan on creating any proper ffb profiles for popular wheels) I feel compelled to reply.
Have a nice day
So pcars has dodgy ffb, and uses a different set of scales to adjust it, and the devs dont plan on creating any proper ffb profiles for popular wheels?
In a nutshell. They just mentioned on WMD that the daily builds are about to cease and what we have now is pretty much what we will have at release.
I have heard Bmanic say how awesome the FFB in Pcars is because of it's complexity and adjustability but what good is it if it can't be adjusted to feel the way I prefer?
Fanatec GT3RSv2. It's hard to say. The main thing is how it is not progressive. When turning and as the suspension loads you should feel the steering force become progressively stronger. In Pcars, the force is like on or off going from straight to turn in as if center spring is enabled when it's actually not. Also the steering force does not reduce and increase during a turn while the suspension loads and unloads while cresting hills or hitting bumps/undulations. The only time the steering force changes during a turn is when stomping the brakes and totally locking up the front tires and it becomes light like it should.
It feels like it is clipping badly even though telemetry says it's not.
Fanatec GT3RSv2. It's hard to say. The main thing is how it is not progressive. When turning and as the suspension loads you should feel the steering force become progressively stronger. In Pcars, the force is like on or off going from straight to turn in as if center spring is enabled when it's actually not. Also the steering force does not reduce and increase during a turn while the suspension loads and unloads while cresting hills or hitting bumps/undulations. The only time the steering force changes during a turn is when stomping the brakes and totally locking up the front tires and it becomes light like it should.
It feels like it is clipping badly even though telemetry says it's not.
I have a G25 wheel and just recently installed the rF2 demo and used the same FF settings that i been using in Assetto Corsa and i thought rF2 felt really good and figured with some tweaks it could be even better. The inputs from my car's tires felt very connected with the tarmac and handled great. The only gripe i have is that the graphics at Silverstone looked like rF1. I use a GTX-970 with a AMD Phenom 965 overclocked to 3.8 Ghz.I tried rf2 recently and uninstalled it, ie, its crap.
To owners of rF2 are there any tracks which have much better graphics than what i'am seeing from the demo?
Yes, HDR was selected as the default. What i see as low quality at Silverstone is the road textures and grass that appear blurry and not sharp/distinc like i'am use to observing in Assetto Corsa which i been using for over 1 year.Do you have High Dynamic Range Imaging enabled in the Video Res settings?