How do YOU like to play - Single Player?

Hello race fans! The title explains itself...

I raced Multi-Player everyday of 1998 in Motocross Madness 1 & TOCA 2 with my Logi-MOMO wheel & eventually MCM 2, rF1, F1 2001, etc.

Life, work, marriage, kids, divorce, housing all changed & then I only raced a few nights per week, but upgraded to the Logi-G27.

More life changes & now I race 3-4x per month, but it's kinda' binge style or w/ I just saw on TV!

Now I like to play SP - primarily racing in AC & RF2 w/ mods like TA & TA2 / DTM / GTx / BTCC / Honda Civic / Spec Miata & other self-imposed single makes. I love a full field of single make porches as much as a full field of (insert MOD cars) at Laguna, Surfers, Monaco, Bathurst and all my other favs - along with crazy muscle cars on small tracks.

I also love to binge RETRO racing (GTR2, GTL, rF1, Race07+) doing the same with big cars and small tracks or small cars at big tracks.

I almost always skip practice, skip qualifying & just start last or mid pack & tune the AI to give me hell to the point that most days I can only handle 30~60 minutes of racing because it is too INTENSE!

I might be getting old!

So - how do you like to play SP?
 
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Offline I can race whatever I want wherever I want. NASCARE at Nordschliefe? Sure. Modern F1 at Daytona? Why not. A championship season can be on tracks I enjoy. (Ran a "US" F1 season - Laguna Seca, Riverside, Sears Point, Road America, Mid-Ohio, Watkins Glen, Bridgehampton, Road Atlanta, Lime Rock, Sebring, VIR, and a trip north to Mosport.)

In RL I discovered as much fun just lapping a track, trying to improve my times, as racing (hence much time as a test driver); same in sims, probably 75% of my time is pick a car, pick a track, and run laps. Spa67, Nordschliefe, original Brno, and the semi-fictional Machwerk are my favorites for this.

I also think the cars should be adapted to the tracks, not vice versa, so am vociferously opposed to the desecration of tracks by the addition of chicanes; thus my sims have the original versions of Monza, Silverstone, Enna, etc. (still searching for an original Suzuka for GTR2 ...most people forget this track was used for twenty years without that wretched chicane). Apparently this makes me a heretic.
 
I would strongly advise against skipping qualifying in rF2.
In AC this does not matter because the AI are robots.
In rF2 you have various performance across AI.
If you don't qualify you can / will get slower AI take front row.
That will concertina the field making the likely hood of avoidable contacts more possible.

Usually will result in first lap accident, of course depending on many factors.
Thing is if you then simply restart race you will compound the issue with various AI behaving sometimes erratic.
At very least restart weekend.

Another thing I feel is a big plus that some may rarely give a thought is fuel.
More people do sprints and put less fuel which on the surface makes perfect sense.
However imho ISIMotor AI ( all revisions ) have always worked better with full tanks to start a race.
Their pace is lower so they warm everything better, they brake sooner with more control.
As fuel comes off you can feel the car improve and race pace increases, again depending on combo / settings factors.

For me is simple, there are many combos of track and mod not worth wasting my time with until patches and fixes improve them.
 
P.S. If you want to do a sprint race use full tanks then calculate the fuel to be able to reach finish by increasing fuel X.

As well in json file is setting to force AI to use your setup.
IE: so fill car and save setup before you start a session.

This will make all AI more docile first laps.
As the fuel comes off ( quickly ) you will feel the car changing.
Great ! you just don't get that in other sims as much as ISIMotor as the AI cars are individuals.

Another thing not to overlook is tyre wear when you increase it AI that lock up will get penalized rather then just keep lapping identical pace like robot in other sims.
 
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