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Misc Helmet Sponsors Templates 1.0

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fluffydave submitted a new resource:

Helmet Sponsors Templates - psd files of sponsors for helmets

These files are for modders who are capable of editing their own helmets but find doing the sponsors to be difficult, especially for ferrari, williams, mercedes, etc.

compatible with f1 2014, f1 2015 helmet shapes & textures. All files are in .psd and 4K size.

Also good for switching sponsors/teams on the same helmet design.
View attachment 150943 View attachment 150942 View attachment 150944
F1 2016 helmet modding guide:...

Read more about this resource...
 
No, unless you can rewrite the game. It's not possible to mix it in the customization with all the influencing color settings. It's done from outside the game as always
 
Very useful and time saving. Finished my career helmets for different teams at the weekend, but this may become handy if I dont get the right contract. :)
 
Hey, would you be able to upload a template layer for the entire helmet? I want to have a go at making my own design, but i don't know where to add colours + shapes etc under the sponsor layers.
thanks
 
Hey, would you be able to upload a template layer for the entire helmet? I want to have a go at making my own design, but i don't know where to add colours + shapes etc under the sponsor layers.
thanks
You can try exporting helmet textures from incardriver.erp with EEA and create your design on any helmet there:
asset_groups/animation_package/scenes/incardriver/2016. Or use some textures from f1 2014/15 if you're not sure how to edit one from f1 2016, they are very similar if not the same, the only difference is the texture quality is HD for 2016
 
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You can try exporting helmet textures from incardriver.erp with EEA and create your design on any helmet there:
asset_groups/animation_package/scenes/incardriver/2016. Or use some textures from f1 2014/15 if you're not sure how to edit one from f1 2016, they are very similar if not the same, the only difference is the texture quality is HD for 2016

Thanks for the advice. Managed to get the helmet textures out and made my custom design, but I'm having issues getting them back into the game with the archiver (and other methods on the modding thread)
 
You can try exporting helmet textures from incardriver.erp with EEA and create your design on any helmet there:
asset_groups/animation_package/scenes/incardriver/2016. Or use some textures from f1 2014/15 if you're not sure how to edit one from f1 2016, they are very similar if not the same, the only difference is the texture quality is HD for 2016
Thats what i tried. But export results in a promt that says "cant find Mipmaps" (think these are the words)
Do i need more than ryders tool?

Thank you for you effort dave and gazor
 
Thats what i tried. But export results in a promt that says "cant find Mipmaps" (think these are the words)
Do i need more than ryders tool?

Thank you for you effort dave and gazor
Have you set your directory in EEA?
 
You don't, it's for texture editing purposes. you need to create your own custom helmet then put it in the game
Thanks man!! But now I have another problem...
I had made a helmet based on one of your McLaren Helmets...
It worked, but its just visible when the camera is near by...
What I need to do to make it visible as the original one??
 

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