HAAS DHL   |   [HAAS LVL3]  [SERPs]

Skins HAAS DHL | [HAAS LVL3] [SERPs] 4.0

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hey, do u know if its possible like few years ago to make a livery for me, i'm the only o eto can see the livery for online ? ( like two player career for example)
 
hey, do u know if its possible like few years ago to make a livery for me, i'm the only o eto can see the livery for online ? ( like two player career for example)
What kind of livery do you imagine?
I don't normally accept requests. Only if I like it and feel like it.

As far as I know, online won't work
 
What kind of livery do you imagine?
I don't normally accept requests. Only if I like it and feel like it.

As far as I know, online won't work
Hey I was wondering if you could help me with a mod I made for haas.

A little while ago I made a mod for Toyotaxhaas livery, and whenever I would import it into f1 24, lots of textures would disappear, for example, I made the nose red, but in game it would appear black, and I noticed u managed to make ur nose yellow, so I was wondering if u could explain to me how you did it
 
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Hey I was wondering if you could help me with a mod I made for haas.

A little while ago I made a mod for Toyotaxhaas livery, and whenever I would import it into f1 24, lots of textures would disappear, for example, I made the nose red, but in game it would appear black, and I noticed u managed to make ur nose yellow, so I was wondering if u could explain to me how you did it

I need some more information.

Which files did you change? (filenames)
How do you save the files?
Are you using SERPS ?
Have you changed the decal file?
If so, have you created an alpha channel?

I suspect it's because of the saving of the texture file.

I use the following settings to save (Photoshop, Intel Texture Works Plugin):

For Decals / Files with transparent background (Alpha Channel need to be created):
Color + Alpha; BC7 sRGB, DX11+; Mip Maps: Auto Generate

For Paint Files (color):
Color; BC7 sRGB, DX11+, Mip Maps: Auto Generate

_n and _s textures:
BC7 Linear, DX11+, Mip Maps: Auto Generate
 
I need some more information.


How do you save the files?
Are you using SERPS ?
Have you changed the decal file?
If so, have you created an alpha channel?

I suspect it's because of the saving of the texture file.

I use the following settings to save (Photoshop, Intel Texture Works Plugin):

For Decals / Files with transparent background (Alpha Channel need to be created):
Color + Alpha; BC7 sRGB, DX11+; Mip Maps: Auto Generate

For Paint Files (color):
Color; BC7 sRGB, DX11+, Mip Maps: Auto Generate

_n and _s textures:
BC7 Linear, DX11+, Mip Maps: Auto Generate
 
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It turned out I was using the wrong download format for the decals, so I redownloaded the files I needed in ur format(Decal paint) and put it into f1 24, and this time the body was white with the decals still present keep in mind my livery almost has no white.
Also what is the _n and _s textures for?
Yes there is a alpha channel for the decal
and I tried using serps but that didn’t work, so I tried using the ingame haas.erp but that didn’t work either
I only modified the Paint and Decal files
At this point I’m not sure what’s wrong with the files
 
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It turned out I was using the wrong download format for the decals, so I redownloaded the files I needed in ur format(Decal paint) and put it into f1 24, and this time the body was white with the decals still present keep in mind my livery almost has no white.
Also what is the _n and _s textures for?
Yes there is a alpha channel for the decal
and I tried using serps but that didn’t work, so I tried using the ingame haas.erp but that didn’t work either
I only modified the Paint and Decal files
At this point I’m not sure what’s wrong with the files
If the car is white, there is a problem with the Alpha Channel.
Do you use Photoshop?
if yes, then delete the existing Alpha Channel and create a new one.
To do this, you create a black background.
1723359963541.png


Then right click on the preview image of the decal layer and “Select Pixels”

Then press the marked button in the Channel tab.
1723360157895.png



The Alpha Channel should then be created.
Now just save without changing anything else.




Then try again with Serps. (Don't forget the base files)

The _n files bring a slight 3D effect.
I don't normally use...

The _s files are for surface textures. (chrome, matt, metallic, ...)

Here are the color codes for each surface:
1723360497605.png
 
If the car is white, there is a problem with the Alpha Channel.
Do you use Photoshop?
if yes, then delete the existing Alpha Channel and create a new one.
To do this, you create a black background.
View attachment 775527

Then right click on the preview image of the decal layer and “Select Pixels”

Then press the marked button in the Channel tab.
View attachment 775528


The Alpha Channel should then be created.
Now just save without changing anything else.




Then try again with Serps. (Don't forget the base files)

The _n files bring a slight 3D effect.
I don't normally use...

The _s files are for surface textures. (chrome, matt, metallic, ...)

Here are the color codes for each surface:
View attachment 775529
Thank you so much for your help!!! This solved my issue, not I just need to fix minor things, Ill be sure to give u massive credit whenever I post my mod!
 

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