Goodwood Vintage faster AI

Tracks Goodwood Vintage faster AI 1.0

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parrilla submitted a new resource:

Goodwood Vintage faster AI - Faster AI for the rmi_wood Goodwood Vintage

View attachment 687891

Faster AI for the rmi_wood Goodwood Vintage. (It should work with the original Goodwood mod too).

FULL TRACK HERE.

Fast line + boundaries + hints.

Let me know if specific cars have issues. Tested with: Porsche 911 GT3 R, Audi TT Cup, Cayman GT4, ACL GTC cars, Ford GT40, Lotus Type 49, Ferrari 312T, vintage Formula Fords without problems.

The first couple laps...

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Hi,

Maybe you could help me ?

Essentially when I install the files AC crashes.. so I loaded the new ones, one by one {inc the data file} , and the crash occures when the fast_lane.ai is replaced. I tried with fast_lane BKP.ai removed but that doesnt seem to make a difference.

Thanks
 
Hi,

Maybe you could help me ?

Essentially when I install the files AC crashes.. so I loaded the new ones, one by one {inc the data file} , and the crash occures when the fast_lane.ai is replaced. I tried with fast_lane BKP.ai removed but that doesnt seem to make a difference.

Thanks

Hey! Quick check, what version of CSP are you running, and do you have the "cache generated payloads" checked in options? Different CSP versions can mess with the loading of AI lines for the first time, and the cache can also cause troubles too.

1716333409951.png
 
Hey! Quick check, what version of CSP are you running, and do you have the "cache generated payloads" checked in options? Different CSP versions can mess with the loading of AI lines for the first time, and the cache can also cause troubles too.

View attachment 755720
Hi,

So I'm using csp preview 0.2.3-preview1.
I tried unticking cache payloads - the game doesnt crash but the cars dont leave the pits either on track day or weekend. Ran it a few times but no luck. This was with the Alfa GTA.

Thanks
 
@parrilla Good day sir - spun this one up following on from the Revival but I'm having a similar issue to above - it's like the pit lane AI doesn't exist at all.

I admit to not using the track much beforehand, so I don't know if it worked on previous CSP versions - however, I don't have the CSP 'Advanced AI' stuff turned on at all.

@Racebreedengines If you use one of the original pitlane AI files it works fine for the cars leaving the pits - on the pit in they teleport in - no need for the 1 star review IMO, seeing as the AI fast line is great!
 
Last edited:

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