@Justin
The FFB going dead is an issue with the steering lock physics thinking that you've gone past the angle of slip.
Hopefully it'll be improved a bit with the next patch, but even so, it's still drivable, just takes some setup work and some getting used
Hmm, it seems that way. I've always run quite low for slip effects in my FFB settings, as Kunos suggested in their own recommended G27 settings that I use with a few minimal changes. CTDP must be expecting people to run higher effects or something.
I can feel the slip angle of other cars quite easily, it just seems more gradual and nicer with the Kunos cars as opposed to most mod cars. The FF1 has a similar problem, but it exhibits it at a much further angle than this car and isn't anywhere near as sudden.
Seeing as I wasn't busy until tomorrow afternoon, I've done a bit of a late night crash course in editing car files for modded cars, seeing as this car still has an open data section. Learning from the files from Kunos' own Formula K open physics car included in the AC SDK folder, I found a parameter in the car.ini file which made a difference to this issue.
The parameter is under the controls section and is known weirdly enough as "STEERING_ASSIST", which apparently is a speed sensitive steering assist. The parameter is set to 0.00 on this car and many other mod cars that still have open physics. The Formula K has this figure set to 0.6 by default instead, which could also be the figure it is set to in the Formula Abarth as the K is based off the Abarth physics by default. Using a bit of maths, I calculated down to a figure of 0.54 for the Formula Master based on it's lower steering range and ratio compared to the FA.
Using this figure now surprisingly actually makes the problem much less of an issue. You still feel the odd early slip effect, but it hides it a bit more effectively and makes the car a bit nicer to drive.
I hope this isn't an added assist that makes the car easier to drive, but from my initial drive it seemed to handle exactly the same, just without this annoying issue. And if the Abarth has this setting as well then surely it can't be a huge impact.
There must be somewhere else in the files that could be modified to fix this issue without changing the option that I did, as other cars with the option set to 0 drive just fine, but I'll leave that to CTDP to figure out in the next update.
I'm guessing I'd be kicked from the server for a checksum mismatch for this event if I kept the change though, so I'm not sure if I'd be able to participate. Will have to wait and see.
I can now see why this car is getting a lot of praise now.
Great fun to drive with the "factory" assists on or both turned off via the keyboard shortcut override.