Sorry mate, there is a bit of confusion because the whole thread isn't clear...some of you guys knows what the mod does...some of us don't understand what are you guys talking about, so can you be more clear about this mod?we aren't all experts about modding plr file so we need some help to understand it...
All this isn't a mod.
It is just a option, for different racing offline.
When you use talent file for example
if is one driver have better set line, like Aggression=91, Reputation=91,
Crash=5, and another driver have less number value Aggression=7, Reputation=11
You will have always the same story, with this two drivers, when i say plr file,
I mean on following.
C:\Games\Automobilista\UserData\Ayrton Senna, Ayrton Senna.PLR
QUICK AI Driver Strength="95" // 100 should approximate real life
MULTI AI Driver Strength="95"
AI Power Calibration="7" // Adjustments with AI strength (0=none, or add the following: 1=power, 2=gearing, 4=fuel)
AI Fuel Mult="0.95000" // Additional fuel multiplier for AIs because of their driving style
AI Tire Model="0.00000" // 0.0 = use AI peak slip, 1.0 = use player's dynamic slip, or a blend between the two (can be overrode in TBC with AITireModel)
AI Brake_Power Usage="0.97000" // Fraction of theoretical brake power that AI attempt to use (can be overrode in HDV)
AI Brake_Grip Usage="0.97000" // Fraction of theoretical brake grip that AI attempt to use (can be overrode in HDV)
AI Corner_Grip Usage="0.97000" // Fraction of theoretical cornering grip that AI attempt to use (can be overrode in HDV)
AI Max Load="40000.00000" // Maximum total load to set up theoretical performance tables (can be overrode in HDV)
AI Min Radius="20.00000" // Minimum radius turn to set up theoretical performance tables (can be overrode in HDV)
AI to AI Collision Rate="1" // Detection rate per second (1-40) for AI-to-AI collisions
most of this is factory set, you don't need to edit plr file just cut the talent file from game folder
for select mod like C:\Games\Automobilista\GameData\Talent\F_Classic
and set the engine file for this mod
C:\Games\Automobilista\GameData\Vehicles\F_Classic F_Classic_engine.ini
LifetimeAvg=3200
LifetimeVar=5000
in track gdb file C:\Games\Automobilista\GameData\Locations\Spielberg\Spielberg spielberg.gdb
Attrition = 30 change to Attrition = 60
and add this line at the bottom of the page
Qualify Laptime = -4.0
Race Laptime = -5.0
SettingsFolder = Spielberg
---HERE-----
DRSZone-1=(900.6,1358.2,2033.78) // Detection point, start point, end point
DRSZone-2=(3754.5,3971.0,270.78)
CompoundsAllowed=1,2 // A max of 4 compounds can be included in this parameter
}
then you try to race for example 10 laps
In the game set next
mechanical failures /time scaled
time scaled /use race %