For tracks in the megapack with fine gravel textures (at least that's what I'm calling it, could very well be sand) on the sides, it's extremely slow and difficult to drive out of. So far I've encountered this texture in Road America and Laguna Seca; haven't raced in a stock AMS track with a similar texture to know if the same is true. Meanwhile, I adapted the SCE Kyalami track myself and got the same effect, so I'm wondering if this is something that occurs when a SCE track with these textures is used in AMS? Or whether this is an attempt by the game to simulate something - like are you supposed to call & wait for a push to get free. Of course I could also just be better and not drive into them, but I'm too n00b to AMS.
I'm also wondering if anyone else has experienced this and is there a known fix?
I'm also wondering if anyone else has experienced this and is there a known fix?