Looks awesome! Do you have an idea of when it'll be ready for release?View attachment 612911
The chicane is finished, There's just a few more updates I want to make before I release this update.
Looks awesome! Do you have an idea of when it'll be ready for release?View attachment 612911
The chicane is finished, There's just a few more updates I want to make before I release this update.
Since the track layout was announced, and I built the track, the organisers of the 2023 Las Vegas Grand Prix have changed the layout.
View attachment 631898
To Quote - RACEFANS.NET
“The total number of corners on the track has increased from 14 to 17 due to the addition of a new chicane.
The left-right corner combination has been inserted in the middle of turn six, which was originally intended to be a continuous, 180-degree bend...
please use CSPI delete the extension file but my game still crashes when I start the track, it goes back to the screen where you choose car and track. I don't use CSP. Anything I can do?
Changelog
Well, I did not keep track as I was going, so certainly things here are missed out but….
- Working Start Lights Gantry
- Working LED flag indicators around the circuit
- Noise Cloud generated road surface for some better ‘road feel’
- New Replay Cams
- Complete re-do of the circuit lighting for far more efficient use of system resources.
- New Grand Stand on S/F straight. It is not brilliant, but is a close approximation of it.
- New animations for the 'sphere'
- 3D...
Do you have a timeline on when this will be race-ready? Looking at the update notes for 3.0 there’s no comments about pit boxes, track limits, etc. When I went into the previous track to try to adjust track limits the entire track was a single surface texture.
At this point the lights are bare minimum, you can always try playing around with the variables in the config file.Is there a way to make it "lighter" in terms of GPU usage?
I mean; on a high resolution screen it is no problem, playing in VR (1440 x 1440) it runs only 25 fps on a RTX 3080.
Other tracks are not such a big fps-draw as this one.
;LIGHTS
[LIGHT_SERIES_...]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=street lights
MATERIALS=lightlens, large_light_lens
OFFSET=0,2,0
DIRECTION=0,-1,0
SPOT=180
SPOT_SHARPNESS=0.5
RANGE=90
RANGE_GRADIENT_OFFSET=0.25
FADE_AT=800
FADE_SMOOTH=33
DIFFUSE_CONCENTRATION=0.17
CLUSTER_THRESHOLD=50
COLOR=19,18,20,0.8
COLOR_OFF=0
LONG_SPECULAR = 0
CONDITION=NIGHT_SMOOTH
I have the same 3080 as you. Do a fresh install as Ty says. It is running great now at 90fps in daylight. 85 at night with some stuttering but its light fantastic in there. Nothing would run any different with all that going onIs there a way to make it "lighter" in terms of GPU usage?
I mean; on a high resolution screen it is no problem, playing in VR (1440 x 1440) it runs only 25 fps on a RTX 3080.
Other tracks are not such a big fps-draw as this one.