Combined version of realistic damage with this mod already included here. Just install files from folder called "with realistic damage".Hey, very late to this mod, how do i make it so I can have this and the damage mod running at the same time?
Combined version of realistic damage with this mod already included here. Just install files from folder called "with realistic damage".Hey, very late to this mod, how do i make it so I can have this and the damage mod running at the same time?
Hi. In the 2020 game, Codemasters added lines that also affect wear - "WearRateMin" and "WearRateMax". Change them too.Hi, I’m having some weird problems... In the file "tyrecompounds", I am putting to test the "<WearRate value="0.82" />" and does not change the wear... I put "0.82" on all the tires: WETF, HSOR, USOF... but nothing. It doesn’t matter what wear rate you put... it doesn’t vary the wear. Could you tell me what happens, and why it does not apply? I put in all the compounds "<WearRate value =" 0.82 "/>" and nothing varies the wear... No longer changes. If you put it at "0.82" it should have been spent almost immediately... There are no changes... no matter if I put "0.40" than "0.80" (. I identify compounds in the XML file by names... WETF= Rain, HSOF= Soft... Greetings!!!
That’s right, buddy. That’s the data you need to tap for tire wear in F1 2020. God bless youHi. In the 2020 game, Codemasters added lines that also affect wear - "WearRateMin" and "WearRateMax". Change them too.
f1 In 2019, the problem was that if it rained, the braking distance was switched to rain conditions at the guideline. I think this is a mistake leftStrongestFish submitted a new resource:
F1 2020 Ultra grip & car stability - For driving assistance
Read more about this resource...
I can't affect to trajectory assist. Just brake later. This is not a mistake.f1 In 2019, the problem was that if it rained, the braking distance was switched to rain conditions at the guideline. I think this is a mistake left