F1 2016 Modding Questions Thread

I think I figured it out with the helmets.
http://imgur.com/a/2HIdo

I used the intial Noesis script but changed the values. Those arent 4096x2048 DXT5 textures, they use double the compression, so 4096x4096 and DXT1.

Code:
elif datasize == 11173888:
     imgWidth = 4096
     imgHeight = 4096
     texFmt = noesis.NOESISTEX_DXT1
elif datasize == 348160:
        imgWidth = 512             
        imgHeight = 512             
        texFmt = noesis.NOESISTEX_DXT1
    elif datasize == 2795520:
        imgWidth = 2048             
        imgHeight = 2048             
        texFmt = noesis.NOESISTEX_DXT1
    elif datasize == 5591040:
        imgWidth = 2048
        imgHeight = 2048
        texFmt = noesis.NOESISTEX_DXT1
    elif datasize == 698368:
        imgWidth = 512             
        imgHeight = 512             
        texFmt = noesis.NOESISTEX_DXT1

Remove the dds header afterwards and you are good to go.

Good Job man, I was trying to do that for ages
 
I think I figured it out with the helmets.
http://imgur.com/a/2HIdo

I used the intial Noesis script but changed the values. Those arent 4096x2048 DXT5 textures, they use double the compression, so 4096x4096 and DXT1.

Code:
elif datasize == 11173888:
     imgWidth = 4096
     imgHeight = 4096
     texFmt = noesis.NOESISTEX_DXT1
elif datasize == 348160:
        imgWidth = 512             
        imgHeight = 512             
        texFmt = noesis.NOESISTEX_DXT1
    elif datasize == 2795520:
        imgWidth = 2048             
        imgHeight = 2048             
        texFmt = noesis.NOESISTEX_DXT1
    elif datasize == 5591040:
        imgWidth = 2048
        imgHeight = 2048
        texFmt = noesis.NOESISTEX_DXT1
    elif datasize == 698368:
        imgWidth = 512             
        imgHeight = 512             
        texFmt = noesis.NOESISTEX_DXT1

Remove the dds header afterwards and you are good to go.

How did you put it back into the game?
 
I'm for the first time ever trying to mod some liveries myself (mainly just trying to add YT channel logo to a car for multiplayer championship and other simple mods) so could someone show me with a screenshot the Nvidia Photoshop plugin save settings? Tried using the base ones and it got screwed up in game.

Thanks!
 
I'm for the first time ever trying to mod some liveries myself (mainly just trying to add YT channel logo to a car for multiplayer championship and other simple mods) so could someone show me with a screenshot the Nvidia Photoshop plugin save settings? Tried using the base ones and it got screwed up in game.

Thanks!
For decals, DXT5. For the rest, DXT1.
 
@Grazor

I edited the career helmets and successfully put it in the game. Well sort of, there are still some problems. When the helmet viewed from distance, the edited texture fades away, it's only visible when it's seen closely, the same thing happened with real drivers' helmet. Do you know what's wrong?
I saved the texture in .dds DXT1 no alpha, removed the dds header and renamed it.

ByznlIZ.jpg

evBlNbb.jpg

The logos' colors in career helmet are affected by in-game color customization, as seen above with kaspersky and Riva logos I put.
 
What we need is @vlasovas to do his magic on the tyre sets. He transformed them in earlier F1 games. The actual tyres felt real and showed real wear and marbles. ;):thumbsup:
 
Good Job man, I was trying to do that for ages

Way to go! We were only guessing at the formats with the original Python script. Can you share your updated script? Perhaps we should do a tutorial for folks so they know how to edit textures with Noesis and the F1 2016 .py plugin!
 
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