ParkYongLee
Modular Mods Creator
Ah, "coz u want to edit them" ... well, we, too - surprise, surprise.
And no, there is none and there is no way for now.
And no, there is none and there is no way for now.
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×#? eaid://shader_package/vehicle_paint/vehicle_paint.nefx2 me_carbonEffect me_carbonWidth me_chrome me_envmapBlendIntensity me_lacquerIor me_lacquerRoughness me_logoIor me_logoRoughness me_metallicOverdrive me_nightSpecularIntensity me_noiseLevel me_normalTile me_uOffset me_vOffset me_damageMap me_damage me_diffuseMap me_diffuse me_logoMap me_logo me_normalMap me_normal me_surfaceMap me_surface eaid://f1_2015_vehicle_package/shared/generics/textures/carbon_damage.tga eaid://f1_2015_vehicle_package/shared/generics/textures/carbon_damage.tga.sampler eaid://f1_2015_vehicle_package/teams/force_india/textures/force_india_paint.tga eaid://f1_2015_vehicle_package/teams/force_india/textures/force_india_paint.tga.sampler eaid://f1_2015_vehicle_package/teams/force_india/textures/force_india_decal.tga eaid://f1_2015_vehicle_package/teams/force_india/textures/force_india_decal.tga.sampler eaid://f1_2015_vehicle_package/shared/generics/textures/cf_pattern_1_n.tga eaid://f1_2015_vehicle_package/shared/generics/textures/cf_pattern_1_n.tga.sampler eaid://f1_2015_vehicle_package/teams/force_india/textures/force_india_sfc.tga eaid://f1_2015_vehicle_package/teams/force_india/textures/force_india_sfc.tga.sampler
TGA files are coded on the DATA files, along with the rest of the files that can be extracted. This is a puzzle and well made.You can open .material files with Notepad, but...
And tga files are also corrupt in GIMP and paint.NET
TGA files are coded on the DATA files, along with the rest of the files that can be extracted. This is a ****ing puzzle and well made.
Pff, the tool is at fault, that's all. Check the original file and unpack it, use that tool to put all the original parts as an original file together again and you'll notice the big difference in how it is compiled and how the header changed etc.