the best way is maybe export the textures within the PSSG file and you split them into 3 parts : decal, paint, and specular/occlusion (specocc). and put them to each of the files that handle the textures.Hi. I'm just looking for a way to Convert PSSG files for F1 2015 game. I want to used 2 or 3 liveries from F1 2014 . Is there any other way to convert it ? I don't think it is possible for me to use the editor released. Or At least a good tutorial for using the editor may help me
that's what i think bcoz, the mapping of the 2014 car is remain unchanged. just the texture structures changed.
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