@Petar Tasev WOW!! Had almost given up on F1 2015 modding, but your updated tools have re-invigorated enthusiasm for the game. It was looking so dire for a long while. Amazing stuff!!... Edit: The super basic version is now out. Try it out, and let me know if you have problems. http://modding.petartasev.com/
... i want to edit car performance , Faster AI and database ...
can someone explain to me haow people can change the grip levels? the erp editor is only for opening textures, not the databases.
... The question that i have is why can a guy edit the grip level but we can only edit the textures ? Even the language files are able for edit. I don´t know why. Could anybody explane that please ?
You can use @Petar Tasev's tools to edit some car performance files.
Tools you'll need:
* Petar Tasev's Modding Applications
* Ego ERP Archiver - EEA 2.0.2015.1102.zip
* Ego BXML Converter - EBC 5.0.2015.0805.zip
* (optional) Notepad++, Notepad++ Compare plugin
I haven't scrutinized the entire game file structure, but it seems most (if not all) .erp files can be extracted & repacked. Here's a basic example for editing 2015 Ferrari car performance (which was recently alluded to by @Mantas Jokubauskas in a recent post). Taking an ELI5 approach (apologize in advance if it offends anyone) ...
- Open the target .erp in EEA (Ego ERP Archiver) = \F1 2015\f1_2015_vehicle_package\teams\ferrari\handling\ferrari.vtf.erp
- (EEA) Select "Archive-Export All" to extract the contents (to a separate temp folder) = (temp folder)\f1_2015_vehicle_package\teams\ferrari\handling\ferrari!!!temp000.vtf
- Convert the .vtf to editable .xml = Drag & drop the ferrari!!!temp000.vtf file onto EBC (Ego BXML Converter) executable or shortcut.
- Edit the ferrari!!!temp000.C.xml file using a text editor. Notepad++ (with compare plugin) is a handy way to compare edited files to a saved default backup, etc.
- Replace the original .vtf file with the edited .xml file but maintaining the .vtf file's original name: ie. ferrari!!!temp000.C.xml renamed to ferrari!!!temp000.vtf
- (EEA) Select "Archive-Import All" to import the edited .vtf file.
- (EEA) Select "File-Save" to save the updated .erp file.
- You can re-export the edited .erp file to test if the modded files were imported correctly, etc.
* FuelECU - FuelBurnScale, FuelPowerScale ... ie. FuelPowerScale can be used similarly to engine_power_scale used in the previous games' ctf files. I haven't tried FuelBurnScale at 0.0, but 0.1 even works with FuelPowerScale greater than 1.25. Fun stuff if you want ridiculous wheelspin (FPS=2.0) or more severe variation through the fuel mixes, etc.
* BrakeECU - BrakeFront, BrakeRear
* Chassis - Mass
* Tyre (Front, Rear) - MinGrip, MaxGrip, GripMultiplier
* Engine, FuelTank, FuelECU, BrakeECU, Chassis, Steering, CoreAero, Differential, Brake, Tyre, Suspension, Wheel, etc.
It appears the .vtf file has most (if not all) of the car performance settings used in previous games' ctf files. All we need now is for Petar Tasev to update his CTF Editor to handle .vtf files. Enjoy.
Last edited: