No, I mean what does it mean when the background flashes in different colors? I know you told me before, but that alzheimers lite is getting worse
Oh, I totally forgot about that.No, I mean what does it mean when the background flashes in different colors? I know you told me before, but that alzheimers lite is getting worse
There is now a line for date, which will show the date in game if the Custom Shaders Patch is enabled, or today's date if it is not.
There are also new lines in the INI:
;showBottomingColors = 0 #show blue background color for bottoming the front, red for the rear, and purple for both
;showDate = 1 #show the Date Line?
showBottomingColors = 1
showDate = 1
Since dates are 10 characters...
Are you suggesting that those are the only two bits of information you'd want to see?Hello, is it possible to have an option to add the server time and the real time side by side separated from each other by a /?
I'm guessing this is a feature I started coding, but never actually finished? The ClockMode is in the INI, but the app is not actually reading the value from the INI. I just fixed that, but now the AM/PM is displaying "outside" the app area, so I'll need to look into this a bit further. ?-\Hello, I am having trouble displaying local time in 12 hour format. I've set the corresponding value to 0 but it still remains in 24 hour format. Is there a way to fix this?
Did you compare the temps in Local Time to the temps in Realtime?Esotic Local Time is displaying air and track temperatures 1º lower than set temperatures. See screenshot. In the weatherplan air temperature is set to 18ºC and track temperature to 32ºC. ELT displays 17ºC and 31ºC. Somewhere in the script 1º is subtracted.