Kyuubeey
@Simberia
I was urged to come comment here and give physics advice, so whatever, I will do it. But I'm not going to waste my time arguing with people who have no idea what they're doing so I will give you the honest picture, some advice and you can decide what to do with it.
This whole mod has a serious and profound misunderstanding of almost every physical parameter inside AC and in real vehicular dynamics. It's not something a post or two can fix. Nobody should be paying for this right now. I'm not gonna ask for every car to be accurate and realistic, but they should at least meet the basic AC content standards.
Even for someone skilled with data it would be a taxing job to fix even one car, but the standard can at least be made higher. The first place to focus on would be to correct all of the really bad parameters in the tires and make sure there aren't big implementation mistakes in the suspensions. Having the cars be data-accurate is one thing, and might not be actually doable for all cars, but having them function is a minimum IMO if you are going to sell anything.
Now, some resources:
Read the pipeline. I explained the majority of the important parts. Anything you do not understand you should ask in Discord as outlined below.
"Suspension Geometry and Computation" by Dixon is the best book to learn suspension dynamics. Read that.
It would also be a good idea to hop onto the CSP Discord's mod-talk channel, specify that you are DRM Mod Team's physics developer and there will begin a conversation. Even if the mod is paid I think people are willing to assist at least in the basic things. All of the skilled physics modders in AC frequent it.
This whole mod has a serious and profound misunderstanding of almost every physical parameter inside AC and in real vehicular dynamics. It's not something a post or two can fix. Nobody should be paying for this right now. I'm not gonna ask for every car to be accurate and realistic, but they should at least meet the basic AC content standards.
Even for someone skilled with data it would be a taxing job to fix even one car, but the standard can at least be made higher. The first place to focus on would be to correct all of the really bad parameters in the tires and make sure there aren't big implementation mistakes in the suspensions. Having the cars be data-accurate is one thing, and might not be actually doable for all cars, but having them function is a minimum IMO if you are going to sell anything.
Now, some resources:
Physics Pipeline + tools
18.07.2021 Version 0.6 - Updated Analyzer, made default sheet generic - Updated Damper, made default sheet generic - Updated Stabilizer, added more data - Updated Load Curve Helper, added more data - Corrected misleading statement in Pipeline...
www.racedepartment.com
Read the pipeline. I explained the majority of the important parts. Anything you do not understand you should ask in Discord as outlined below.
"Suspension Geometry and Computation" by Dixon is the best book to learn suspension dynamics. Read that.
It would also be a good idea to hop onto the CSP Discord's mod-talk channel, specify that you are DRM Mod Team's physics developer and there will begin a conversation. Even if the mod is paid I think people are willing to assist at least in the basic things. All of the skilled physics modders in AC frequent it.
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