Do not forget the players off line!!
In recent years I've played almost every market driving simulators. I recognize that technically are well advanced and the driving experience is pretty good, but all lack something: motivations for player offline.
Years ago I had plenty of time, I could connect when I wanted and could participate in races run smoothly. But my personal circumstances have changed, and now I can only play a short time and I can not choose the day and time to connect on line.
I'm still a big fan of virtual simulation, and there are many people like me. I mean that the target audience is not just a game online communities. There are many forums and websites and clubs dedicated to racing. These groups seem to have a strong presence on the Internet that are very active, but there are so many people as it seems. If you frequent a lot of this world at the end you realize we are always the same people.
What a great study should be noted that there is a much wider audience that wants to play but can not commit to participating in organized leagues for work or family obligations.
What many players are waiting for is a game that allows us to enjoy at any time and any day. That engagement without being on a team and be bound by its rules.
Honestly, players do not need the graphics are as good or that the simulation is perfect and wonderful sound, we need a game hitch, it adicitivo and does not require others to play.
In recent years, developers have focused on improving technical aspects, but neglected the gameplay, the ability to play without running events organized.
studies have to take responsibility for enyoy the player. Do not leave this responsibility to private communities. Not that this section no longer exists, I say that it is the responsibility of the studies create some attractive game modes for all types of players.
I tried very good games in recent years, but all were incomplete. all forgot to create a game plan, a history and motivation to keep playing.
Getting a good simulation is necessary, but then you have to build a game around that structure, it is time to study programming again take that responsibility.
Whenever I have a new simulator announces the hope that its developers will remember this.
In recent years I've played almost every market driving simulators. I recognize that technically are well advanced and the driving experience is pretty good, but all lack something: motivations for player offline.
Years ago I had plenty of time, I could connect when I wanted and could participate in races run smoothly. But my personal circumstances have changed, and now I can only play a short time and I can not choose the day and time to connect on line.
I'm still a big fan of virtual simulation, and there are many people like me. I mean that the target audience is not just a game online communities. There are many forums and websites and clubs dedicated to racing. These groups seem to have a strong presence on the Internet that are very active, but there are so many people as it seems. If you frequent a lot of this world at the end you realize we are always the same people.
What a great study should be noted that there is a much wider audience that wants to play but can not commit to participating in organized leagues for work or family obligations.
What many players are waiting for is a game that allows us to enjoy at any time and any day. That engagement without being on a team and be bound by its rules.
Honestly, players do not need the graphics are as good or that the simulation is perfect and wonderful sound, we need a game hitch, it adicitivo and does not require others to play.
In recent years, developers have focused on improving technical aspects, but neglected the gameplay, the ability to play without running events organized.
studies have to take responsibility for enyoy the player. Do not leave this responsibility to private communities. Not that this section no longer exists, I say that it is the responsibility of the studies create some attractive game modes for all types of players.
I tried very good games in recent years, but all were incomplete. all forgot to create a game plan, a history and motivation to keep playing.
Getting a good simulation is necessary, but then you have to build a game around that structure, it is time to study programming again take that responsibility.
Whenever I have a new simulator announces the hope that its developers will remember this.