We've been fortunate.Very cool. It’s nice to see a big rally wheel! Glad that your customer base is growing!
Also listening to customer input is key. Closed loop feedback systems are important, which help us make constant improvements.
We've been fortunate.Very cool. It’s nice to see a big rally wheel! Glad that your customer base is growing!
Will these vibrations apply to the road texture layer only ?Advanced vibration options coming to our next software release to give you a better tune of our road textures. Part of our new over-the-air True Haptics™ algorithm upgrade for all DK motion system users.
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No they will be universally applied to flight as well with some differences. Actually we are very excited about flight as it allows for things like these nuances to come through naturally without the use of effects:Will these vibrations apply to the road texture layer only ?
Sounds good. Looking forward to the new tuning abilities.No they will be universally applied to flight as well with some differences. Actually we are very excited about flight as it allows for things like these nuances to come through naturally without the use of effects:
1) Stall Buffet – pulsation relative to the craft in its environment, transmitted through fuselage and controls of plane
2) Flaps Extension – increase drag
3) Gear Extension – increase drag
4) Parasitic Drag – parasitic drag, induced by the shape and airflow of craft
5) Rotor Chop in helicopters
And enhance our current motion layers like:
1) Ground Texture
2) Engine Vibration (EV) – currently available, with two sliders to increase intensity and front/back location. Future updates will include left/right EV allocations as well, for right left engine off situations.
3) Engine Start
No they will be universally applied to flight as well with some differences. Actually we are very excited about flight as it allows for things like these nuances to come through naturally without the use of effects:
1) Stall Buffet – pulsation relative to the craft in its environment, transmitted through fuselage and controls of plane
2) Flaps Extension – increase drag
3) Gear Extension – increase drag
4) Parasitic Drag – parasitic drag, induced by the shape and airflow of craft
5) Rotor Chop in helicopters
etc...
Absolutely, the product has to get better over time, all about the post purchase value and experience. ;-) This is also why we have our over-the-air updates automated and easily installed with a software restart. This is also why we have the upgrade program, so you can always send us your DK2 or DK2+ and upgrade to a higher capacity model.Wow! The software part is getting better and better!!! Very happy to have chosen Sigma rather than another.
Peter, with all these technological advances do you think you could integrate vibrations like a "bass shaker" system would? For example ; At the command of Star Wars Squadrons VR ships where you could feel every shot, every impact, every explosion, or... just the engines and propulsion systems. You know what I mean ?
True about "added value". ;-)Thank you Peter for all the info (you are the King).
I specify that such a system "House-s-s-s-Shakers" or RIG Shaker (it's shorter) would be for games not supported. Now, I don't think that would be a regression; you would have an additional function that would be used with all other unsupported games and your system would have an "added value" compared to the competition.
For me, I use my Subpac (audio frequencies) when I can and it adds even greater immersion (especially in VR).
Either way, glad to hear that it might be doable.
Agreed. BeamNG is our current fun 'break' from the more serious titles.Quick note to Peter, Arthur, and Howard!
I am looking forward to Forza series support. The reason is that when people have come over, there is a 50/50 split between people who love sim racing from moment one and those that are just totally overwhelmed with the experience of Iracing or ACC, etc. In addition to enjoying a break for something lighter myself, it’s great to have a simpler experience for first-timers.
Based on my experience with motion so far, games like GT Legends from codemasters are a complete motion dud that no motion system can save. Forza Horizon 4 and 5, on the other hand, have felt very very alive! Very enjoyable! I hope it continues with Motorsport 8. My assumption is that Microsoft’s experience working directly with motion manufacturers early to promote motion had they effect of laying a motion foundation for the series,
and I hope they don’t rip that functionality out of future releases (Microsoft has been quiet about such partnerships since Forza 3, but Horizon 4/5 show the functionality is still there)
In either case, the sheer variety of types of driving you can do in the series is a blast. There is nothing like going off on a Lego curb in Lego land ).