Disable player's name of window

EA Sports WRC Disable player's name of window 1.0

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Disable player's name of window - Disable player's name of window

Finally I found a way to hide player's name of window in several liveries. It'll be very useful for livery creators.

How to use
Check this post

Note
- This mod affects all vehicles.
- For creators, if the vehicle doesn't have "T_Glass_D" and "T_Glass_S" in "Liveries\00 (or something numeric)" , you have to edit files in 'Liveries\Common'. It affects all other liveries of that vehicle.

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Found another way to remove driver's name and number for each vehicle (without affecting to other any vehicles). It’s a bit cumbersome, but if any interested creators want to know, contact me. (I don't intend to guide beginners step by step)
 
How to remove driver's name, number, and event sticker for each vehicle
(for advanced creators only)


1. Run FModel and extract "VIC_XXXXXX.uasset".
e.g. Ford Escort Maxi's file located in
Code:
WRC/Content/WRC/Vehicles/Cars/Ford_Escort_Maxi_97_Formax/Game_Data/VIC_Ford_Escort_Maxi_97_Formax.uasset

2. Download Asset Editor from here and run, open "VIC_XXXXXX.uasset".

3. See left side tree and look down to
Code:
Code Blocks > Block 1:BonedMeshInteriorConfig > DriverDetailList > DriverDetailsConfig

4. You'll see parts name such as LeftWindow, RightWindow and other, keep look down tree and you'll see "Scale3D" at last.

5. Set values to 0 of "Scale3D" of all parts one by one. And "DriverDetailsConfig" exists 3 or more, do the same thing all.

6. If you want to also remove event sticker, look down to
Code:
Code Blocks > Block 1:BonedMeshInteriorConfig > EventCards > EventCardConfig
and do the same thing for each parts and each "EventCardConfig".
88.jpg


7. When it's done, click "File" and "Save". If you get something error, unfortunately that file cannot be edited.

8. Create directory correctly just like textures, and pack to .pak and check.
 
Last edited:
How to remove driver's name, number, and event sticker for each vehicle
(for advanced creators only)


1. Run FModel and extract "VIC_XXXXXX.uasset".
e.g. Ford Escort Maxi's file located in
Code:
WRC/Content/WRC/Vehicles/Cars/Ford_Escort_Maxi_97_Formax/Game_Data/VIC_Ford_Escort_Maxi_97_Formax.uasset

2. Download Asset Editor from here and run, open "VIC_XXXXXX.uasset".

3. See left side tree and look down to
Code:
Code Blocks > Block 1:BonedMeshInteriorConfig > DriverDetailList > DriverDetailsConfig

4. You'll see parts name such as LeftWindow, RightWindow and other, keep look down tree and you'll see "Scale3D" at last.

5. Set values to 0 of "Scale3D" of all parts one by one. And "DriverDetailsConfig" exists 3 or more, do the same thing all.

6. If you want to also remove event sticker, look down to
Code:
Code Blocks > Block 1:BonedMeshInteriorConfig > EventCards > EventCardConfig
and do the same thing for each parts and each "EventCardConfig".
View attachment 731067

7. When it's done, click "File" and "Save". If you get something error, unfortunately that file cannot be edited.

8. Create directory correctly just like textures, and pack to .pak and check.
Thank you :inlove:
 

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