Did you know? Dynamic dry and wet LiveTrack features we've had in GTR2 since 2006

Inspired by iRacing's rain development, which looks to be truly next level, I decided to collect together GTR2's LiveTrack features in one spot. Please do correct me if I've got something wrong.

LiveTrack Features:
  • Ambient temperatures affect track temperatures
  • Dynamic rubbering-in as cars drive around the track
  • Marbles accumulate outside the ideal racing lines, showing visually, affecting tyre physics, and felt through the wheel by force feedback
  • Rain affects track surface grip
  • Rain floods surface gradually decreasing grip (reflections increase with rain levels)
  • There are two main lines, dry and wet, and under wet conditions the wet line becomes preferable with wet tyres
  • Wet tracks dry out as rain ends
Unable To Confirm:
  • LiveTrack only works on original tracks, not add-on tracks [3]
  • Rain may pour on some parts of the circuit and not others [4] via [5]
  • Rain "washes down the surface" [6]
  • Heavily used parts of the circuit may dry out first [7] [8]
It only took us nearly 20 years to get back to GTR2's feature set :)
 
Last edited:
hello, GTR2 weather system is heavily inspired by F1 Challenge weather, but with the aditions of marbles and reflection (maybe even have unused wind simulation like rfactor). About "LiveTrack" only in oficial ones, is related to material naming, you have to adjust each addon track with proper material that originals used, i dont know how to add yet but i think would be related to modify the track in blender or in 3dsimed. about heavily used part of track dry first is a little complicated, because is related to temperature, a hardcored value and by the amount of cars. and always the onpatch aka dry line always dry first and then the off patch one drys.

about the a part of the track may rain and in others no in very doutb, they rain come in all place the same % but due to variations that weather have you feel that some parts rain less and other more, but is due more to the variation

sorry for bad english and hope this help understood more about the rain in gmotor games prior to rfactor 2
 

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