Development: Toyota AE86 Levin & Trueno WTCC, N1 Club & N2 Club Spec

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Günthar Rowe

True2Life-Racing Designs
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Work is progressing quickly on the AE86 :wink:
 

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I started this car two days ago when I couldn't sleep and now have it on track and ready for basic physics tweaks. At this point, I want to slot this into the WTCC87 class which may mean using a different engine for it to keep up with the Alfa and BMW. If I do use another engine I'll use maybe a later model TRD series engine to keep things as close as possible. I might still release it with a second true N2 series engine also in it's own class (not sure yet). Either way I hope to release in the next week or so... barring some major issue. Will be trying to get the FVRV8 2010 out first!
 
Looking great Günthar! I love the idea of adding it into the WTCC87 class. To be honest, if it wasn't for the slim selection of cars in this class, I think it would be the best class off cars in the game.
 
I suppose so, Gunthar. Unless you gave it a cornering advantage compared to the other cars... but other than that I don't think anyone has a problem with the engine being "updated". I'm also for the idea of the car having its own separate class with the historical engine.
 
Yeah a cornering advantage would be pretty cool, down the straights the Alfa's and BMW's can pull away but it pulls in on the corners - and it would be fastest in a track like Monaco or Pau, cool idea Rhys!
 
it will be quite a bit lighter too, so some testing is required first... if it is say 80kg odd less it'll pull hard with a small powered engine than the the others... will see what I can get it to do.... testing now...
 
Well with a better default setup and still running the RL N2 spec engine the AE86 is almost on par (+.350 sec) at Brands Hatch 2007, but lags 2.5 seconds at Mangy-Cours 2006. But this could be that the SimBin AI have better setups provided and the AE86 running AI are still using a default setup... the lighter but less powerful AE86 might still be a match for the gruntier but heavier SimBin cars... I'll keep at it a tad more and see how we go...
 
Hmmm... like Yves said, I think a human driving would be a better way to compare the cars. Driving hotlaps with the cars would be a better medium for comparison... If you need any help, I'm here...
 
yes I understand that AI is not like RL drivers. But in a 60 seconds I can get 20 AI drivers to drive 5 laps and get a timing spread to give me a quick feel of roughly how close the cars perform. I used this in the first stages with V8's, DTM 2007, Clios etc... Once the cars are in the ball park, and can sit down and nail out the finer points without waiting hours or days of live testing. Stephan and I work live as did Niklas on the F1 2007 in the first stages. But this requires other to be able to drive in my timezone (GMT +12). Once I get thing much closer to where I want them I can send out to a wider test bed (as per the F1's and Clio's) and have them raced on track online real time... But there is a massive workload that can't wait months to get done to only provide the basics... I drive a lot of these cars to the point of going blind during building the mods haha, then it takes forever to fall in love again once released... I have let an Alpha build out to two testers and await a little feedback and then will setup a private forum here to move into the true closed beta testing process... hoping in the next few days going the way I have to date... Rhys, Yves and co will be at the top of the invite list never fear!
 
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