I hope pacific coast track will end up with that kind of textures in the transition between asphalt and grass. Looks really amazingI have spent the last few hours trying to get the trackside textures to look better. I hate this job I know exactly how I want it to look, but there are so many variables and sub-textures that need to work together in order for the effect to look convincing, I find it so difficult
So, I made a start - I made a new diffuse texture for the road, and added a rougher edge than you might find on a current track. I'm pretty happy with it, too. The verges are a fair start, I think. I wanted to get a basic set of detail textures, and a rough mask working first. It's such a long track, with a track edge that seems to vary from lush grass, dirt, forest floor mulch, gravel... I'm pretty sure I am going to need 2 or 3 materials to stop it looking too artificial.
Oh, and I added some chimney smoke to the newly AO-baked Russigmuhle hotel, too. I have used a flag shader with an alpha blend mode, just to give it a slow, subtle movement - quite effective
That's a moot point, AC apps take care of timing.Are those the official lap cownters?
(I'm really sorry.)
Just grazeful spectators I think, they must be friesian there in the shade though.I wonder if they're just spectating, or whether they have a steak in the outcome of the race...
I hope so too mate When I learn WTF I'm doing... I'll try lolI hope pacific coast track will end up with that kind of textures in the transition between asphalt and grass. Looks really amazing
And as they are camera facing objects, they are always watching you...
Camera-facing crowds (be they cows or humans) can be super creepy... if you take a screenshot from behind, toward the action, you get a whole different vibe with them all standing backs-to-the-track staring at your camera position. Not really relevant to your work, just an observation.
Y u all starin?