Status:
1952 layout: 72 % of scenery done
1949 layout: 43 % of scenery done
1950 layout: 31 % of scenery done
My plan for the spectators: I want to give groups of spectators different values for LODout, varying between 100 (high level of detail, nearby) and 500 (low level of detail, in the back).
As a result there should be enough people in the distance (low poly groups with LODout 500), but with a higher level of detail towards the car/camera (detailed with LODout 100 to 200).
I want to create three types of spectators:
A) people in uniform, mechanics and marshals (detailed, each person about 1000 polygons)
B) crowd people, front row or exposed positions (detailed, each person about 1000 polygons)
C) crowd people, back row (raw, each person about 150 polygons)
In short: more details for first row of people, less details for the people behind.
I redid the complete motorway entrance. Radii should be more accurate now. As mentioned, the course of the road changed through the years, but I found some motorway construction guidelines from the 30s with figures.
The angles of the exits are corrected from 15 to 5 degree, now in accordance with reference images and mentioned motorway construction guidelines.
Furthermore I reduced material count from 24 to 21 and painted new textures for the motorway. I switched from Photoshop to Affinity/Gimp, used the same DDS-export-settings, but got a different, very ugly result (checkerboard pattern).
I changed filter from Mitchell to Nearest and everything is fine again. The devil is in the detail.
First 1000 tris person in the screenshots, a person in uniform I found on a reference image from a GDR race of the 50s. No texture yet, only 3D model.
A screenshot of the fire truck with 4000 Tris, an overview image of the motorway exit and an image of the main straight with a lot of monotone trees (like in reality back then).