Yes just a rough example, thanks Dave.
Sorry I highlighted IndyCar by mistake I saw that and thought .... oh well lol
All I try to do is show you the limitations of randomly doing rfmods willy nilly.
If you just keep making mod after mod the pkginfo files I showed above will get too big and crash MAS2.
Once MAS2 crashes you will not get back any of the info needed to edit your existing mods.
So I came up with a way that I could backup and archive these files in separate GME mods that make and maintain your rfmods.
Mod Manager and MAS2 are in your rFactor 2 \ support folder
Mod Manager = Tool to list and maintain all content.
MAS2 = Tool to make rfmod
rfmod = rFactor2 mod or referred to as "Series" or "Server" mod
GME = Generic Mod Enabler
GME = JSGME or OVGME or OPEN MOD MANGER ... you can use either.
When you make a rfmod it will create a folder and some files in user/appdata/roaming
If you make first rfmod it 's called "My New Mod" unless you rename it.
So you will have .....
C:\Users\USERNAME\AppData\Roaming\~MASTEMP
In that folder will be a file called "My New Mod.mas"
C:\Users\USERNAME\AppData\Roaming
In that folder will be 2 files : pkginfo.dat and pkginfo_bak.dat
Without those 3 files you can't edit a rfmod
So once they are overwritten or MAS2 crashes because you make too many mods you have to start from scratch.
Simply put my method backs up all files needed to edit any rfmod at will.
This is left field you will never ever see this anywhere else unless someone copies me.
It is the only fool proof method of maintaining your rfmods.
The time it saves to edit a rfmod rather then replace it can be significant.
I have a knack of using GMEs next level as shown in my Essentials Mods for GTL, GTR2, PnG and rFactor.
GMEs, your only limit is your imagination.
REASONS I USE THIS METHOD:
1. All Tracks & Cars is simply too slow the more content you have the slower it gets when content is added or removed because it has to check everything again and gets the famous ISIMotor lag.
2. rfmods because they have less content they load much faster.
3. Using GME's you can maintain and edit rfmods without fear of MAS2 crashing.
4. rfmods are very helpful if you have to make same mod from scratch ( any rfmod where you edit DLC)
Open Mod Manager and MAS2 beside each other you can copy the car and track lists.
5. Some of my rfmod have a lot of cars and tracks, without a list you will never ever remember everything.
6. rfmods look neater in rFactor2 ?
7. rfmods you don't have to scroll huge lists of opponents my list is over 500 how you supposed to know or find every class ? Need to be a rocket scientist, well with rfmods you don't have to.
8. Auto backup and restore
My method takes rfmods to a whole new level.
===============
Before you begin or I attempt a proper tutorial ( LMAO ) you need some things.
1. OVGME :
https://mega.nz/file/TtImhAyA#dH_5m5doPPgkqWSmAfY4cI4b-Jd1VZ4oPWRIc4WEoks
2. Create batch file to remove Mastemp and the 3 files so it is ready for a fresh rfmod
I use BATCHRUN :
https://www.outertech.com/en/batch-file
3. Shortcuts for the following :
rFactor 2 Steam Folder
rFactor2 Packages folder
rFactor 2 "mods" folder ..where you keep your GME mods and rFactor 2 content
Mod Manager
MAS2
Roaming folder
Clean MAS2 ...your batch file to clean Roaming folder