Hi all!
I'm hoping someone can help me with this, as I've asked about this numerous times, but received no help with it. I created a DDS of an armco barrier with an alpha transparency for the slots in it. I'm placing it onto a wall which I've shaped to resemble an armco in BTB and exported it to Rfactor. It seems no matter what I do I'm getting a translucent effect throughout the entire wall. I've tried importing it to 3DSimEd and setting it to double sided, but I can still see through the whole thing, as if it's made of plastic film. The black and white on the DDS' alpha channel are 0, 0, 0, and 255, 255, 255 respectively, so there ought to be no shades of grey there. Maybe I could send someone the DDS to look at, please? I'm getting towards the end of my tether with this and I really hope someone can help! It's the first DDS with an alpha that I've ever done, so I'm well aware that it's likely what's causing the problem, but I just don't really know what I'm looking at to be honest.
Many thanks.
I'm hoping someone can help me with this, as I've asked about this numerous times, but received no help with it. I created a DDS of an armco barrier with an alpha transparency for the slots in it. I'm placing it onto a wall which I've shaped to resemble an armco in BTB and exported it to Rfactor. It seems no matter what I do I'm getting a translucent effect throughout the entire wall. I've tried importing it to 3DSimEd and setting it to double sided, but I can still see through the whole thing, as if it's made of plastic film. The black and white on the DDS' alpha channel are 0, 0, 0, and 255, 255, 255 respectively, so there ought to be no shades of grey there. Maybe I could send someone the DDS to look at, please? I'm getting towards the end of my tether with this and I really hope someone can help! It's the first DDS with an alpha that I've ever done, so I'm well aware that it's likely what's causing the problem, but I just don't really know what I'm looking at to be honest.
Many thanks.