Kyuubeey
@Simberia
Good mods with data to back them up are just about always gonna be more accurate than official content. KS doesn't care nor do they have enough time to put into cars to get them even mostly right. I've used more time than I can admit and do care quite a lot about just this particular series of cars: so of course it will be better.if only game devs could put this much work into the physics of every car in a particular game. imagine forza with its hundreds of cars all being correct to this level. what a monumental task that would be. all this makes me wonder how much is wrong with all the other AC cars...
I for one would have preferred something more akin to the early approach, where they focus on a select few cars and get them to a high level instead of trying to develop 200 cars. That's how I work nowadays. It seems to also be how Reiza is doing it. Making high level physics for 100+ cars in the span of a few years, by yourself, EVEN if you have the cars available for yourself to go and dyno and measure, is really a task. Without OEM examples in front of you, and lack of good data, it becomes impossible.
As a consequence, I haven't driven an official KS car, at least for longer than a lap or so, for probably, I dunno, 2 years? It's all been WIP and some select few mods...
If only they had chosen to include only a few cars and work them to a high level. I'd still be driving some of them I bet. That seems to be the idea behind AC:C, in fact.