use version 0.99k for now? i think it was working there when first introduced
edit: actually it could be broken too
edit: actually it could be broken too
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just looked at HighForce, it has the time gates in the opposite direction of what the ai line is driving at the first loop, the app wont detect correctly when to startWith the latest I did get a very respectable results with Union Island and it raised my hopes up. It would be very useful if you fix it. The other option for recording cameras not only takes bigger effort but makes them switch in an unpleasant way. If there is an option to increase "OUT" distance on that I could resort to using it. I'm using Ctrl+C and F5 cam on the AI to add cameras as it goes round the line. I position the view at the rear quarter close to the road edge and aim for the next camera position the same time as I click to add camera. Could get exhausting on tracks like SRP which takes over 90 min for ultrafast AI to complete a lap of ~200 km...
actually the thing wont work on traffic-ai-lines, where its basically double the length of what the app expectsWith the latest I did get a very respectable results with Union Island and it raised my hopes up. It would be very useful if you fix it. The other option for recording cameras not only takes bigger effort but makes them switch in an unpleasant way. If there is an option to increase "OUT" distance on that I could resort to using it. I'm using Ctrl+C and F5 cam on the AI to add cameras as it goes round the line. I position the view at the rear quarter close to the road edge and aim for the next camera position the same time as I click to add camera. Could get exhausting on tracks like SRP which takes over 90 min for ultrafast AI to complete a lap of ~200 km...
You mean to press "auto record cameras" just before the timing gate? I'm always doing that anyway. With the High Force line that happens in the parking area and there the line is overlapped with the second U-turn... I can try to avoid that if the moment of activating the recording matters...and start recording near the finish line (AC_TIME_0...) not somewhere far out on track..
See, that's not true since the Union Island is a traffic line. But with an exception which gives me an idea - I could try moving the timing gate of High Force or other traffic line in a place where the two opposite line directions are further apart... I' ll try the two things and report with the results. Meanwhile I tinkered a bit with the manual mode and by changing line 1472 in "AccExtHelper.py" to readthe thing wont work on traffic-ai-lines, where its basically double the length of what the app expects
+ '\nIN_POINT=' + str(round(cPoT,6) - 0.004)
I got a working camset from "auto record" on High Force! Third time lucky... Or more probably it was the change of CSP settings and moving the "AC_TIME_0" gate that got me this far. The line was made by me a while ago with renaming "pit_lane.ai.candidate" and it has it's first vertex slightly after the default gate. That confuses the AccExtHelper and it stops at 2 cams. But not before disabling the "New AI behavior" and "Use double precision physics" I got a camset that has it's correct positions of the cams. And that is with an * as there are some cams that got under ground and need manual editing of the second value in "POSITION=". That is doable but would be even better if the app doesn't do that. You specified ">>min/max height in meters, added on top of current cam-height, random value is used from resulting range" but it seems the actual resulting height is plus or minus the random value from the range. Next test I'm doing is on SRP and will set min/max height to 0 and see what comes out. Wish me luck!I' ll try the two things and report with the results
-removed cam info, use CamInfo app https://www.racedepartment.com/downloads/caminfo.46609/
-fixed auto recording and overlays recording
-fixed shortcuts disabled by the app itself on the slightest error
Here are the (none-bloated) default apps for CSP:
GitHub - ac-custom-shaders-patch/acc-extension-apps: Python apps for Assetto Corsa Custom Shaders Patch
Python apps for Assetto Corsa Custom Shaders Patch - ac-custom-shaders-patch/acc-extension-appsgithub.com
-handling of shortcuts changed, empty/none doesnt generate errors in log anymore
-cleaned up ui, 4 layouts by using the 2 small buttons:
View attachment 604813
View attachment 604812
-fixed recording "overlays.ini"
-to be honest, i dont know if the "record cameras" still works, use Camera.ini generator from this app instead: https://www.racedepartment.com/downloads/caminfo.46609/
-added settings and feature to map wheel buttons to CSP features "Reset car to track" and "Step back"
(stepback only works in CSP versions below CSP v0.1.79)
View attachment 669568
Basically what the title says, dont just plug in button ID from CM -controller page, but minus 1 !!!
unpack to "...assettocorsa\apps\lua\"
normal track:
View attachment 669586
with CSP extended track physics enabled (extra layouts can be created with RARE app):
View attachment 669588
to avoid confusion about the experimental lua version
Yes, right click in content manager work too, but when u forgot it, u have to reload the game, so that's why I say hiding it INGAME was my dream@XC420W you know hiding the steering wheel is a basic AC option? (not ingame though)
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