So I've been trying to convert an .fbx of a custom driver model to .kn5, but with no luck, even with every (supposed) method that I have tried so far. The lack of custom drivers (that can be used as examples) that people have made means that there is not really a clear or illustrated way to do this (unlike cars and tracks,) so I'm not quite sure exactly what to do. The problems I've had with each method are:
KS editor: crashes every time I try to load in the .fbx. The textures are not particularly large (2048x2048), so I'm not sure what's causing the crashes.
3DSimED: I can't see the .fbx file when trying to import a model (in the file explorer)
A kn5 exporter that I found for blender: Add-on does not work due to 'Blender 2.8x required.' I have run this on both Blender 2.8.0 and 2.9, but the error is still there.
At this point I'm not quite sure what else to do - I just can't find a working way to convert it to a .kn5 file. I appreciate any help or advice.
KS editor: crashes every time I try to load in the .fbx. The textures are not particularly large (2048x2048), so I'm not sure what's causing the crashes.
3DSimED: I can't see the .fbx file when trying to import a model (in the file explorer)
A kn5 exporter that I found for blender: Add-on does not work due to 'Blender 2.8x required.' I have run this on both Blender 2.8.0 and 2.9, but the error is still there.
At this point I'm not quite sure what else to do - I just can't find a working way to convert it to a .kn5 file. I appreciate any help or advice.