OK so..........
A House purchase, Marriage and a Career Change has me well incognito for a few.

In saying that My "The Bend" Race track has been on hold for all that time too. I'm pleased to announce I'll be working on some hardcore Detailed AC2 Tracks as they will all be produced in UE5 and a little Birdie told me that Kunos will be releasing a full on Mod Suite in UE for the Community, which is friggin' bonkers exciting.

Anyways here is a teaser of my current work for AC2 (Not long now peeps)....
 

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Judging by @Fat-Alfie reaction, who as rumors say might be working on some stuff for AC2, it might not be entirely accurate.
NDA and all, hopefully we will hear the real info pretty soon.
 
Last edited by a moderator:
Judging by @Fat-Alfie reaction, who as rumors say might be working on some stuff for AC2, it might not be entirely accurate.
NDA and all, hopefully we will hear the real info pretty soon.
Sorry for my bad translation, The Tools that can be utilized will work in UE5 and transfer seamlessly to AC2 new proprietary engine. Kunos "Rumor" What I heard will have some tool for UE5 for modding that will integrate into their engine. My fault for not elaborating on that part.
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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