Circuit Thermalito 2023

Tracks Circuit Thermalito 2023 2024

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Tyrone - Nukedrop Mods

Tyrone Hesbrook
Tyrone - Nukedrop Mods submitted a new resource:

Circuit Thermalito 2023 - Circuit Thermalito is a 5.035km fictional temporary race track based on a real life location

Welcome to Circuit Thermalito.

Release Trailer

Circuit Thermalito is a 5.035km fictional temporary race track based on a real life location, using the actual roads surrounding the Thermalito Dam in Oroville, California. Winding its way between the walls along the water's edge, and through two tunnels in the dam itself, Circuit Thermalito features high speed elevation changes, sweeping banked corners and slow speed technical sections which all come...

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Tyrone - Nukedrop Mods updated Circuit Thermalito 2023 with a new update entry:

1.04 - Bugfixes and work for the future.

Thermalito2023 v1.04 changelog

• Fixed hole in wall on t13

• Fixed Tecpro clipping through walls at t15

• Seperated the wall objects to allow for the shorter layout

• Seperated tecpro objects to allow for another layout.

• Fixed parked car shadows

• re-arranged files to allow for multi layout in the future.

• The rock retaining wall / mesh fence, has had it’s UVs re-mapped so no longer has squished and stretched parts of the texture.

• re-rendered VAO patch

• UI / map / preview...

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Tyrone - Nukedrop Mods updated Circuit Thermalito 2023 with a new update entry:

2024 updates.

Hey,

I’ve worked with DDF Racer to bring a slight overhaul to Circuit Thermalito. Daniel has worked on the AI for the existing long layout, and the AI and Cams for the new short layout. The short layout follows the route over the bridge. The layout has been accessible for a while through the Patreon early access. But it’s been upgraded now with new kerbs, tec-pro barriers, signage and as previously mentioned the new AI and Replay cameras. The updates bring the track up to spec for hosting...

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Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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