Here is a copy of whats in my reiza03.srs file
// Game/Season Info:
Mod Name = Opala Stock Cars
Track Filter = StockV8
Vehicle Filter = OR: Opala80 Opala86
SafetyCar = CamaroSS_SC.veh
Matchmaker = match.reizastudios.com
Matchmaker TCP Port = 40001
Matchmaker UDP Port = 40002
Loading Bar Color = 13244190
Max Opponents = 23 // maximum opponents in practice/quick race/grand prix/championship
Min Championship Opponents = 5 // minimum opponents in championship only
// Seasons:
Season = Opala Stock Car
{
FullSeasonName = Opala Stock Cars
BaseCreditMult = 0.0
MinExperience = 0
EntryFee = 0
Vehicle Filter = |Opala80
Max Opponents = 25
SeasonScoringInfo
{
FirstPlace = 25
SecondPlace = 20
ThirdPlace = 16
FourthPlace = 14
FifthPlace = 12
SixthPlace = 10
SeventhPlace = 9
EighthPlace = 8
NinthPlace = 7
Place10 = 6
Place11 = 5
Place12 = 4
Place13 = 3
Place14 = 2
Place15 = 1
}
}
SceneOrder
{
Taruma
Guapore
Interlagossc80
JacarepaguaHist
Goiania
BrasiliaAlt
Interlagossc80
Taruma
Goiania
JacarepaguaHist
Cascavel
Interlagossc80
}
}
Season = Opala Stock Car 1986
{
FullSeasonName = Opala Stock Cars 1986
BaseCreditMult = 0.0
MinExperience = 0
EntryFee = 0
Vehicle Filter = |Opala86
Max Opponents = 23
SeasonScoringInfo
{
FirstPlace = 25
SecondPlace = 20
ThirdPlace = 16
FourthPlace = 14
FifthPlace = 12
SixthPlace = 10
SeventhPlace = 9
EighthPlace = 8
NinthPlace = 7
Place10 = 6
Place11 = 5
Place12 = 4
Place13 = 3
Place14 = 2
Place15 = 1
}
}
SceneOrder
{
Taruma
Guapore
Interlagossc80
JacarepaguaHist
Goiania
BrasiliaAlt
Interlagossc80
Taruma
Goiania
JacarepaguaHist
Cascavel
Interlagossc80
}
}
DefaultScoring
{
// SESSION TIMES AND DURATIONS
FormationSpeedKPH = 100
FormationAndStart=4
NumberOfFormationLaps = 1
HeadlightsRequired = false
TestDayDay = Thursday
TestDayStart = 9:00
Practice1Day = Friday
Practice1Start = 8:00
Practice1Duration = 60
Practice2Day = Friday
Practice2Start = 16:30
Practice2Duration = 60
Practice3Day = Saturday
Practice3Start = 12:00
Practice3Duration = 60
QualifyDay = Saturday
QualifyStart = 15:00
QualifyDuration = 30
QualifyLaps = 20
WarmupDay = Sunday
WarmupStart = 9:00
WarmupDuration = 30
RaceDay = Sunday
RaceStart = 13:00
RaceTime = 40
DRS-MaximumTime = 1.0 // the maximum time between your car and the one in front (in seconds)
DRS-MinimumCrossings = 2 // the minimum number of times the cars have passed the detection point before it becomes active
DRS-TestDayRules = -1 // for all rules settings:
DRS-Practice1Rules = -1 // -1 means disable DRS
DRS-Practice2Rules = -1 // 0 means DRS is active everywhere on the track
DRS-Practice3Rules = -1 // Positive values should be interpreted as a bitfield with the following bit values:
DRS-Practice4Rules = -1 // 1 = DRS is active only in detection zones
DRS-Qualify1Rules = -1 // 2 = DRS is active only after the minimum set number of crossings (in DRS-MinimumCrossings)
DRS-Qualify2Rules = -1 // 4 = DRS is active only if within DRS-MaximumTime of the car in front
DRS-Qualify3Rules = -1 // so for the full DRS rules you use the value 7 (1+2+3)
DRS-Qualify4Rules = -1
DRS-WarmupRules = -1
DRS-Race1Rules = -1
DRS-Race2Rules = -1
DRS-Race3Rules = -1
DRS-Race4Rules = -1
// RULES
SafetyCarRoadMult=2.00
SafetyCarOvalMult=0.20
SpinRoadSeverity=0.0
SpinOvalSeverity=0.30
PitSpeedingAllowance = 4.0
LuckyDog = 0
MinimumYellowLaps = 2
RandomYellowLaps = 1
ClosePits = 1
PitsClosedLaps = 1
LeadYellowLaps = 0
ClosedPitPenalty = 0
LocalYellowsRoad = 1
LocalYellowsOval = 0
PrivateQualifying = 0
AdditivePenalties = 1
LapsToServePenalty = 3
PassingBeforeLineOval=3
PassingBeforeLineRoad=3
FreezeOrder = 1
FinishUnderCaution = 0
CountCautionLaps = 1
DoubleFileRestarts=0
ParcFerme = 0
ParcFermeFuel = 0.0
ParcFermeTires = 0
ParcFermeSetup = 0
FreeSettings = -1
BlueFlags = 1
TimedRaceNonLeaderLaps = 1
}
DriveAnyUnlocked = 2 // 0 = must own to drive, 1 = must be unlocked to drive, 2 = drive anything
StartingVehicle = BMonteiro
BaseCreditMult = 0.0 // base which is multiplied by all the other multipliers
LapMoneyMult = 0.0 // laps completed (based roughly on expected lap times)
LapExpMult = 0.0
FineMoneyMult = 1.0 // fines
FineExpMult = 0.0
PoleSingleMoneyMult = 1.0 // pole positions in single player
PoleSingleExpMult = 1.0
PoleCareerMoneyMult = 1.0 // pole positions in career mode
PoleCareerExpMult = 1.0
PoleMultiMoneyMult = 1.0 // pole positions in multiplayer
PoleMultiExpMult = 1.0
WinSingleMoneyMult = 1.0 // wins in single player
WinSingleExpMult = 1.0
WinCareerMoneyMult = 1.0 // wins in career mode
WinCareerExpMult = 1.0
WinMultiMoneyMult = 1.0 // wins in multiplayer
WinMultiExpMult = 1.0
PointsSingleMoneyMult = 1.0 // points in single player
PointsSingleExpMult = 1.0
PointsCareerMoneyMult = 1.0 // points in career mode
PointsCareerExpMult = 1.0
PointsMultiMoneyMult = 1.0 // points in multiplayer
PointsMultiExpMult = 1.0
PitOrderByQualifying = false // whether to set the pit order in the race by qualifying results
PitGroupOrder
{
// format is: PitGroup = <# of vehicles sharing pit>, <groupname>
PitGroup = 2, Group1
PitGroup = 2, Group2
PitGroup = 1, Group3
PitGroup = 2, Group4
PitGroup = 2, Group5
PitGroup = 2, Group6
PitGroup = 1, Group7
PitGroup = 2, Group8
PitGroup = 1, Group9
PitGroup = 1, Group10
PitGroup = 2, Group11
PitGroup = 1, Group12
PitGroup = 2, Group13
PitGroup = 2, Group14
PitGroup = 2, Group15
PitGroup = 2, Group16
PitGroup = 2, Group17
}
[RF_HIGHVOLTAGE1]
// Min required version of rF_HighVoltage (-1 = Force latest available version)
MIN VERSION REQUIRED = 1.3.0.0
// KERS enabled in this mod? 0 (or missing) = disabled / 1 = enabled
KERS ENABLED = 1
// How long is KERS available (time in seconds)
KERS TIME = 6.6
// 0 kers can't be refilled / 1 = refill at Start/Finish line
KERS REFILLABLE = 1
// how often can kers be refilled
KERS NUM USAGE PER FILL = -1
// This setting enables you the adapt the strengt of the kers effect to the needs of your mod (100 = 100%) (min. 0 (off) / max. 200 (doubles the default setting)
KERS POWER FACTOR = 100
// DRS enabled in this mod? 0 (or missing) = disabled / 1 = enabled
DRS ENABLED = 1
// DRS Number of laps which must be completed in a race session before DRS will get available to the driver
DRS MIN LAPS TO ACTIVATE = 2
// DRS min distance to the competing car in front at the detection point during race session
DRS MIN DISTANCE = 1.0
// DRS is available only in DRS Zone during race session (1 = Zone only / 0 = everywhere)?
DRS ZONE ONLY RACE = 1
// DRS is available only in DRS Zone during qualy session (1 = Zone only / 0 = everywhere)?
DRS ZONE ONLY QUALY = 0
// DRS is available only in DRS Zone during other sessions than race or qualy (1 = Zone only / 0 = everywhere)?
DRS ZONE ONLY OTHER = 0
// Where will the distance to the car in front be detected (Distance in meters from Start/Finishline)
DRS DETECTION POINT 1 = 1200
// Where will the distance to the car in front be detected (Distance in meters from Start/Finishline / -1 to disable)
DRS DETECTION POINT 2 = -1
// DRS Zone 1 start (must be greater than Detection point)
DRS ZONE 1 START = 1500
// DRS Zone 1 stop, DRS is allowed in this zone only during race
DRS ZONE 1 STOP = 2000
// DRS Zone 2 start (must be greater than Zone 1 stop, or -1 to deactivate)
DRS ZONE 2 START = -1
// DRS Zone 2 stop, DRS is allowed in this zone only during race
DRS ZONE 2 STOP = -1
// DRS Zone 3 start (must be greater than Zone 2 stop, or -1 to deactivate)
DRS ZONE 3 START = -1
// DRS Zone 3 stop, DRS is allowed in this zone only during race
DRS ZONE 3 STOP = -1
// DRS Zone 4 start (must be greater than Zone 3 stop, or -1 to deactivate)
DRS ZONE 4 START = -1
// DRS Zone 4 stop, DRS is allowed in this zone only during race
DRS ZONE 4 STOP = -1
// Block zones are zones on the track where DRS isn't allowed to be used in any session
// DRS Block Zone 1 start (-1 to deactivate)
DRS BLOCK ZONE 1 START = -1
// DRS Block Zone 1 stop (after Block Zone 1 start, or -1 to deactivate)
DRS BLOCK ZONE 1 STOP = -1
// DRS Block Zone 2 start (-1 to deactivate)
DRS BLOCK ZONE 2 START = -1
// DRS Block Zone 2 stop (after Block Zone 2 start, or -1 to deactivate)
DRS BLOCK ZONE 2 STOP = -1
// Max. allowed wetnes on path to activate DRS (for use with weather plugin)
// (default: 0.02; range: 0.0 - 0.2)
// Available since version 1.3
DRS MAX WETNESS = 0.02
// DRS strength factor (range 0 to 200; 0 = default)
// This factor can be used to finetune the strength of DRS effect to the used mod
// Available since version 1.2
// DEPRECATED since version 1.4 (will be removed in the next version!)
// Use DRS LIFT STRENGTH FACTOR instead!
// "DRS LIFT STRENGTH FACTOR" = ("DRS STRENGTH FACTOR" / 4) + 100
DRS STRENGTH FACTOR = 0
// DRS Lift strength factor (range 0 to 200; 100 = default)
// This factor can be used to finetune the strength of DRS effect to the used mod
// Available since version 1.4
DRS LIFT STRENGTH FACTOR = 100
// DRS Drag strength factor (range 0 to 200; 100 = default)
// This factor can be used to finetune the strength of DRS effect to the used mod
// Available since version 1.4
DRS DRAG STRENGTH FACTOR = 100
// DRS Damage strength (range 10 to 200; 80 = default)
// This factor can be used to finetune the strength of Damage effect in case the rearwing is damaged
// Available since version 1.4
DRS DAMAGE STRENGTH = 80
// ----------------------------------------------------------------