I have a plane and the plane has assigned a alpha texture ( i mean black for transparency and white for opacity). In the .shd file i have:
When i start the game, i can see that the texture image works good, but the uvw don't work, the texture is not assigned to the object as it should be. Thank you.
Code:
shader_usao_a~vf_standard_transparent
{cast_shadow=0
sort_offset=0
layer0
{
map=usao_a.tga
}
}
When i start the game, i can see that the texture image works good, but the uvw don't work, the texture is not assigned to the object as it should be. Thank you.