I have sent you a PM with various fixes.
-AI sidelines updated (Thanks Zombie Boy), they now behave much much better.
Still in the works
- In game map
-Buildings and structures
Here is a Video with the improved AI
* Note, for me, the AI side-lines still revert back to the old version after completing a session, but others don't seem to be having this problem. For me, I can just drag the .zip folder back into content manager to fix the AI lines, but this is less than ideal. If anyone knows a...
This has something to do with the cached data. There is a topic about this somewhere, but in short: go to CM Settings > New AI behaviour > and turn OFF the extra options for AI splines which say "cache .."* Note, for me, the AI side-lines still revert back to the old version after completing a session, but others don't seem to be having this problem. For me, I can just drag the .zip folder back into content manager to fix the AI lines, but this is less than ideal. If anyone knows a solution to this issue, please PM me.
I used to live in Didsbury! I'm super excited for RMM, i drive past it every day on the way to work in OldsOh!!
This is really cool!
I live about 2 1/2 hours from this track in Didsbury.
We have a new course being built off the #2 highway by Carstairs. Rockie Mountain Motorsports!
What series is that? If that happens, if it's open to the public I'd love to partake!Really coming together, I have suggested this track be driven in a series I currently race in on AC, it feels much better every update!
I work in Olds too!I used to live in Didsbury! I'm super excited for RMM, i drive past it every day on the way to work in Olds
So recently the real world track has re-branded to Rad Torque Raceway, so this updates that in the UI however, the folder is still maned castrolracewayedmonton for now.
The only other update is.... a reverse layout!
The first weekend (maybe the first few?) that this track was run, it was run in the reverse direction. Some people said it was designed to be run this way, and they decided they liked it better clockwise after the fact, I've also heard that it was a misunderstanding and they...
Ah yes, sorry I've forgotten about that. There is a proper replay camera, just switch to 'camera' view I believe. I will remove the junk replay cameras in a future updateReally great track. It seems to be that there is a problem with the replay cams. when I watch the replay I am driving in the sky, maybe you can try to fix it in future update.
A fun update for Christmas. Every year this track opens the gates to the public for a Christmas light display to be driven around, but, unsurprisingly, not RACING around like we would all like to do! so that's why this is here. Honestly this update is kinda slapped together, as it's just for fun (its a new "layout" that changes some textures, gets all snowy and slippery and has some pretty lights) I likely wont develop this christmas layout any further, with what I've learned with track...
The community from Spec D drift series requested an alternate layout for an upcoming event of theirs. Along with the new drift layout (point to point, starting between turns 2 and 3, and using the short track turn around, finishing on the front straight)
Along with this update is a rudimentary GrassFX extension, and very rudimentary RainFX compatibility.
The community from Spec D drift series requested an alternate layout for an upcoming event of theirs. Along with the new drift layout (point to point, starting between turns 2 and 3, and using the short track turn around, finishing on the front straight)
Along with this update is a rudimentary GrassFX extension, and very rudimentary RainFX compatibility.
Title says it all, there was a flag blocking the view on the camera between turn 3 and 4 on the drift layout. That flag has been vaporized!
Point to point route would result in Wrong Way being displayed in pit lane, and after finish line, ultimately resulting in online players being booted from server. This is now a circuit layout to prevent the wrong way warning from displaying in those areas.
-Pit Lane Speed limit disabled on the drift layout only