lolMy name is where I am from and what is it about my avatar?
Your avatar is eerily resembling this one:
and Cote D'Azur is a track in this NFS version:
I guess two pure coincidences
lolMy name is where I am from and what is it about my avatar?
Are you trolling mate?
You have a release coming up, go work on that instead of arguing with me
I'm in Your heel mate!Thank you, I accept it with great honor!
I want a real career mode that has proper consequences ie.crashes injuries death. Anything else is arcade.
So what you are saying is:
If you slap a wall you should get rocked sideways, if you drive into a sand-trap your seat should fill with gravel, if you blow the engine your face should get splashed by hot oil and heaven help us if you get .... well..... uhm.....
IMO...
Rf2 is an online racingsim- no need any career/story mode. Simracers doesn't play offline...I guess. (I never drive offline against AI) So I'm against!
Forza series, Project Cars, etc...Car racing games...must have career/story mode.
Edited 21. March...
I'm surprised how many gamer are here and only 4 Racers agree with me.
The presence of absence of a career mode says absolutely zero about the simulation depth of a title.
Have many likes. I think I will get ACC now. Exactly this. As for Then people wanting to be rocked by a crash, I have a cricket bat and don't charge much. I can sit by your side while you are having a session and once you crash I can wack you hard as I can on the chest or head. 10 pound an hour sounds reasonable.I honestly didn't think you and your team would have any interest in creating an enjoyable career mode. I thought you were solely for the 'sim' value of the game at the expense of all else, especially after the console versions of AC.
I am glad to admit I was wrong, you and your team are on track for something quite special with ACC. We've disagreed many times over the console versions but I have also often praised the genius in your PC games.
So far the gamification elements of ACC are excellent. Career and gamification of racing games/sims/flight sims sit side by side for me. The driver rating and feedback is truly useful. There is instant feedback about speed, line, sliding and where improvements can be made. Previously only the Gran Turismo licences have had anywhere near a similar level of driver feedback and training. In terms of helping people improve on track driving this is an excellent system and I'm sure it will evolve further yet.
However, by far the greatest innovation you've introduced is the short/long hotstint, a superb incentive to practice consistent longer runs with changing weather conditions and tyre heat/wear. I know this isn't a full career mode yet, but running a long consistent stint is what race drivers are asked to do so I see this as a step in the right direction. As with your previous AC 'trackday' servers I see this being often imitated by other games.
The fact the race engineer asks me to achieve 11th or better gives me great hope the full career mode will be balanced to the skill of the driver and ability of the team. The AI are already, occasional 1st corner issues aside, fun to race against.
In keeping with this thread I'm sure you'll allow those who just want to hotlap and race online to do so. An enjoyable career mode will be great for the rest of us.
I wish I could 'like', 'love', 'beer' and 'agree' your post. All of them.Agreed, when I put my Formula Vee through a tire wall in real life, the team spent 2 hours getting it straight again. Are these "too-sim-for-you" guys waiting two hours before they hit <ESC>? Well, they don't want to sim EVERYTHING I guess...
I'm quite surprised your comment has so many disagrees, 81, and also so many less agrees at 26.No. If it has a story mode, it's not a sim, it's a game. Story mode means more time and money spent to develop it, so less resources on technical side of things. And SIM should be considered a tool. Racing game however is a GAME targeted primarily for masses and entertainment, with easy controls, probably designed to be playable with console controllers and keyboard.
F1, as in screenshot, can call itself a "sim" all it wants, but input lag, handling and other issues tell otherwise.
EDIT: Before flaming me, I was referring to "story" side of things. Story is the part with characters, actors, voice acting, scripts etc.
Career is very useful for new players to gradually learn driving.
EDIT#2: Jesus, that's a lot of Disagrees from hurt F1 fanbois
If only it was possible.
I think driving with some consequences is really the only thing that would make the experience feel different. What's the point driving in the same fashion you would in a quick race?
It would have set levels of Ai difficulty you couldn't just choose a setting that made it easy, you actually have to earn a win by being good & start of in more amateur competitions.
It may be that you will never really make it as an F1 driver.
Your team has limited funds. Your team has limited patience.
Crashing hard enough would end the career due to injury or death. Drive stupidly could see you banned.
Planning & strategies are essential.
I just feel like i'm going through the motions in most game career modes.