this is my log of the issues that i'm having, i'm new to this game so don't know what is wrong
could someone help please?
data/renderer/shaders/shadowmapping.cg(240) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(287) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(295) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(303) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(356) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(363) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(370) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(378) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/standard_detail_burn_a_f.cg(68) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/standard_detail_burn_a_f.cg(93) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/standard_detail_burn_a_f.cg(94) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/atmosphere.cg(213) : warning C7050: "sky_params2.w" might be used before being initialized
data/renderer/shaders/atmosphere.cg(213) : warning C7050: "sky_params3.w" might be used before being initialized
(0) : error C6001: Temporary register limit of 32 exceeded; 36 registers needed to compile program [qerror.cpp:40 / QShowCGErrors]
Wed Apr 02 19:34:23 (FATAL): [racer] DGPUShaderManager:MakeObject(standard_detail_burn_a_f.cg): can't create CG fragment shader program
The compile returned an error.
data/renderer/shaders/shadowmapping.cg(193) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(240) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(287) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(295) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(303) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(356) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(363) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(370) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(378) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/standard_detail_burn_a_f.cg(68) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/standard_detail_burn_a_f.cg(93) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/standard_detail_burn_a_f.cg(94) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/atmosphere.cg(213) : warning C7050: "sky_params2.w" might be used before being initialized
data/renderer/shaders/atmosphere.cg(213) : warning C7050: "sky_params3.w" might be used before being initialized
(0) : error C6001: Temporary register limit of 32 exceeded; 36 registers needed to compile program [%s]
i know its long but this is the exact log so you guys can give me a good solution
thanks
could someone help please?
data/renderer/shaders/shadowmapping.cg(240) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(287) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(295) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(303) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(356) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(363) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(370) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(378) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/standard_detail_burn_a_f.cg(68) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/standard_detail_burn_a_f.cg(93) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/standard_detail_burn_a_f.cg(94) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/atmosphere.cg(213) : warning C7050: "sky_params2.w" might be used before being initialized
data/renderer/shaders/atmosphere.cg(213) : warning C7050: "sky_params3.w" might be used before being initialized
(0) : error C6001: Temporary register limit of 32 exceeded; 36 registers needed to compile program [qerror.cpp:40 / QShowCGErrors]
Wed Apr 02 19:34:23 (FATAL): [racer] DGPUShaderManager:MakeObject(standard_detail_burn_a_f.cg): can't create CG fragment shader program
The compile returned an error.
data/renderer/shaders/shadowmapping.cg(193) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(240) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(287) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(295) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(303) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(356) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(363) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(370) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(378) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/standard_detail_burn_a_f.cg(68) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/standard_detail_burn_a_f.cg(93) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/standard_detail_burn_a_f.cg(94) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/atmosphere.cg(213) : warning C7050: "sky_params2.w" might be used before being initialized
data/renderer/shaders/atmosphere.cg(213) : warning C7050: "sky_params3.w" might be used before being initialized
(0) : error C6001: Temporary register limit of 32 exceeded; 36 registers needed to compile program [%s]
i know its long but this is the exact log so you guys can give me a good solution
thanks