I have the GP37 mod with the Vanderbilt Cup addition, it works well. I installed the GTR2 conversion, but cannot add the Vanderbilt Cup cars because:
" The files include a new .mas file so you can get all the color
changes of the carset. This will not do anything to the original
cars. There is an original file in the folders in case you want
to go back to the original set and delete these."
So I start snooping into the rfactor files, figuring if i can extract the skins themselves I can create the cars in GTR2 ...and encountered a most curious situation - there are apparently no skin graphics!
Using the Maserati as an example (since i painted couple in rf); all the default cars are red, so the mas file contains a red car, each driver folder contains a dds with a transparent raster layer containing the number and some shading data.
Now, I compare the original Maserati mas with the Vanderbilt one, both are same size (within a couple hundred byte), both contain exactly the same files with exactly the same size. I extract the four body dds files from the Vanderbilt mas, two are transparent raster layers with highlight and shadow data, two apparently are uv mapping layers, no actual graphics (skins) anywhere that I can see. I go to the individual driver folders which each have four dds files, one is driver textures, two are cockpit and seat textures, the last is "body" which is just another transparent raster layer with number and shading data. No where can I find anything resembling a skin, yet the cars appear in game with the different liveries. Where are they?
" The files include a new .mas file so you can get all the color
changes of the carset. This will not do anything to the original
cars. There is an original file in the folders in case you want
to go back to the original set and delete these."
So I start snooping into the rfactor files, figuring if i can extract the skins themselves I can create the cars in GTR2 ...and encountered a most curious situation - there are apparently no skin graphics!
Using the Maserati as an example (since i painted couple in rf); all the default cars are red, so the mas file contains a red car, each driver folder contains a dds with a transparent raster layer containing the number and some shading data.
Now, I compare the original Maserati mas with the Vanderbilt one, both are same size (within a couple hundred byte), both contain exactly the same files with exactly the same size. I extract the four body dds files from the Vanderbilt mas, two are transparent raster layers with highlight and shadow data, two apparently are uv mapping layers, no actual graphics (skins) anywhere that I can see. I go to the individual driver folders which each have four dds files, one is driver textures, two are cockpit and seat textures, the last is "body" which is just another transparent raster layer with number and shading data. No where can I find anything resembling a skin, yet the cars appear in game with the different liveries. Where are they?