Perhaps I haven't explained it sufficiently. I have put the build together for initial test and I found that the installation is still lacking in many areas. I need to address these issues first before delving deep into tactile setup. Also I have problem, that the rig got so heavy I can't move it. I don't have separate display / PC for it, so when I had it assembled I couldn't work on my PC, I'm addressing those issues, I will have the moveable platform for the rig ready soon. That's why I got only couple of hours of testing before I had to disassemble everything again.
The response of the LFE above 60Hz compared to the TST is vastly different in the detailing.
So effects I have been testing where we may want light sensation with quick response (eg "wheelslip" comes across much more detailed. Its also very noticeable in rpm and high revs.
I found I needed different sets of Hz and dB from my sets that I am creating for the effects for the different tactile. This way I can optimise a sensation for each unit but needless to say as we know BK's strong points is with its low-end frequencies.
It felt to me, that I'm losing feeling above 45 - 50 Hz altogether, I will try again, as I thought Concerts should have better mid range than LFE.
I think I know what is causing your pang issues. Having the soundcard at 30% or so and the amp as you state at 100%. You need to clarify what you mean. Do you mean you have the amps dial at max settings? Tell me also if you have adjusted the "Crossover" section to have additional gain applied or EQ at this current moment?
I had soundcard around 50 - 75 and amp on 100%, it didn't occurred to me, this could cause issues, I will set it as you suggest next time, thanks for heads up. I didn't adjust gain in Crossover section yet.
You have me confused, you mention using "Vertical Surges 1" for small bumps and then "Vertical Surges 2" for road texture. So what is it that "Vertical Surges" are representing in your mind? If it is for small bumps and road texture, then why do we have other effects that also have bump/texture sets, for example "Road Bumps" I think before we start to determine how an effect maybe should be implemented or feels, it is maybe a good idea to understand when the effect is active or what the effect itself represents.
Do you possibly think it could it be a "vertical g-force" based effect and if so, then how should this feel different to suspension bumps? Or indeed "Road Bumps" Yet, hold on, what effect then represents any "lateral g-force" in Simvibe?
With Suspension bumps your saying you use 5-20Hz. So I assume this is 5Hz for large and 20Hz for small bumps? To me, that seems quite a close range to cover variations representing each. 20Hz is still quite a low frequency for small bumps.
By all means please, if you and others want to share your Simvibe settings that would be excellent.
As I had limited time, I just wanted to get some feeling quickly. I used Vertical Surges 2 to generate road texture, because it felt better than actual Road Texture effect. Road Texture doesn't allow to set frequency. With modified Vertical Surges I gained almost constant subtle tactile feedback even on almost completely smooth road. It feels wrong to me, when the tactile response stops altogether, so I use this to have some white noise always going on.
Yes, 5 (large) - 20 (small) bumps. I don't use the effects in SimVibe according their names, I'm trying to get response I feel is right any way I can.
You could say, that my bumps 5 - 20 hz cover big and medium bumps.
Vertical surges 20 - 35 hz cover small bumps.
Vertical surges 5 - 15 hz cover general road texture / white noise.
Each effect is set up with different sensitivity, gain etc.
I'm not sure, it's worth to share this, as I written above, I didn't have more time to set it up, this is initial quick setup which felt OK to me, but I'm sure there's very large space for improvement.
I haven't found a way in SimVibe how to get any g-force effect, that's why I would like to combine SimVibe with SSW.
I think the pang issue is relative to your settings with the amp at 100%. Mid bass is more prone to higher gain maybe being an issue with these bigger units. You seem to be applying a rather odd way to balance your system. Im not surprised some effects are causing issues with your soundcard at 50% due to the highly excessive gain you are applying via (i assume) the amps pre-amp stage. I cant say for certain till you confirm all settings.
From a SSW perspective we have 4 varibles, (1) the amplitude of the effect .wav for specific Hz within the effect itself, (2) the soundcard level output, (3) iNuke levels input pre-amp stage, (4) The iNuke output amplification stage including DSP controls.
From what you described I cannot understand why you would have things set in the way you do.
It would make much more sense to have the soundcard from 80-100% and then the iNuke dials at about 12pm. Then you can apply or reduce the "OUTPUT GAIN" the amp uses via the "Crossover" section. It controls the main amplification and not the pre-amp input level stage that it appears you have cranked to 100%. Once a good balanced level is set, we then can apply DSP to specifically control specific Hz ranges or individual frequencies.
As above thanks for heads up, will try to set it as you suggest. I didn't know there are differences with where you set your gain.
You have done virtually very little testing with the newer files (inc new engine) that I have done. I dont think you also have properly put to test the solution I discuss with having effects available in multiple dB and with varations to the Hz they use. Now Im not being a smart ass here but how can you form any opinion yet with Simvibe or SSW as really even the operation/balance of your tactile at the moment seems to need some attention based on your own commented issues with piston pang.
I have stated before, maybe not sufficiently that I didn't have time to do more testing. I have quickly set up SimVibe and that's it. I will try the SSW when I get the last round of installation changes done and have platform for rig to be able to set it up quickly.
Yes, you are right, I haven't managed to try SSW, I will definitely do it. I just don't see the engine effect - I mean the way it's implemented in SSW could work for me, but I will try it and let you know.
You are right, I formed my opinion on SSW earlier and not current files, I'm open to everything, so I will try again.
The point with the analogue knob is for simple on the fly alterations. This can help with the varations in different sims or cars can have. Without maybe having to go into the software or other onscreen options. It also can help tweek the balance of any individual channel, if we find for some reason that one tactile unit seems to have a bit more strength than others.
So the SplitMix 4 can be set with the software settings, the soundcard settings, the amp so that the 12oclock position for the knobs is well balanced. So very easy to go back to unchanged settings to normal output.
Your telling me that your considered option using, slider controls for 2 sets of 6 channel based soundcards and then individual controls for effects in both SSW and Simvibe is a simple solution? To do this, as a better approach, than say I would with turning a simple knob for either "Audio" or "SSW" being mixed and its strength controlled per channel?
Whereas what you are suggesting also means having settings within SSW and Simvibe to now set and contend with on top of your channel/mix levels? I think you will find this is not as easy to do or have both telemetry based solutions working with high energy effects and still maintain control over the dB for various Hz that such will not cause you even greater piston pang issues.
Which effects you desire to use may depend if you can use hardware like the ULP.
For example would you notice much, if only the front stereo from SSW was mixed with Simvibe or vice versa but then this mixed with the front and rear channels. Really the only way to figure all this out is to test the possible ways of doing it.
It seems a bit of a stretch at this stage when you still have yet get SSW or Simvibe with each effect working well by their own never mind the added issues when trying to use and combine both in a mix.
I understand that the knob could be useful. With mixing audio and tactile it might be good way to make on the fly changes.
I'm at the beginning of learning about tactile, so I haven't tried lot of stuff yet and only thing I have is some general idea how it could work. There are no resources beside your advice how to implement this, so I will have to figure out lot of stuff as I go.
Maybe it will work, maybe not, but unless I try, I will never know.
My idea is, that I will pick certain effects from SimVibe and some from SSW - I will run these effects on different tactile units so the SimVibe and SSW should not collide.
Yes, as you say, I have trouble with the pang, I'm dealing with it, so please bear with me, as it takes time, I need to have some profiles supports welded onto pedal platform etc., so that takes some time, I hope I will have it ready in like 2 - 3 weeks tops.
Making too many assumptions I think at this stage and not with finalised files.
Maybe you are right, I made those assumptions based on my past experience, we will see with new files / versions of SSW.
What do you mean, goal in mind? The G-force based effects bring excellent immersion. It's nothing to do with having extreme levels of crazy vibration or health concerns. These effects when working well can bring superb immersion that Simvibe does not offer. Its then a matter of building and bringing sensations for these effects that feel really enjoyable that help it stand out from Simvibe.
I will try SSW again, in the past, the G-force effects I tried in SSW beside deceleration in pedals (which is awesome) felt wrong to me. Please, bear in mind that everyone has different perception of tactile and sense of what feels good or real or whatever. This is just my personal opinion which I will happily change if I find that it's good with new files / version of SSW.
Perhaps I have something completely wrong in my setup / installation, this might also be the case.
Few, those that want to tinker or push the boundaries perhaps.
I dont really care how many people are interested in doing this. All I can say to you is I have delved into all options to some degree but I share what I have discovered and has impressed me most or I see the best overall potential with.
Not arguing here but with my own testing so far I don't share your thoughts on the benefits of adding certain effects from Simvibe with SSW or that its worth the hassle. It brings more potential issues and problems.
We could question really what effects are the ones you deem, we need to use from each to form the (presumed ideal scenario)? Then yes how to best mix these. Why do you need to mix 6 channels with 6 channels from both, how does 2 MS8000 enable this. Mixers have mixing controls. I tried mixing 5.1 audio with SSW using the Art Split Mix units but found "stereo audio" was good enough and simplier but have it work then in A/B stereo as quad over front and back channels. I found mixing audio with SSW was the way to go for best results than mixing Simvibe with SSW but your welcome to discover this as a side project of your own.
I see both SimVibe and SSW are lacking in some areas, so that's the reason why I would like to try to combine them.
I would like the engine and individual wheels separation from SimVibe.
And shift, deceleration and wheel slip from SSW, maybe some other G-force effects, I don't know yet.
I would really love if any one software could do everything I'm looking for, but from what I know so far, I will need to combine SSW with SimVibe to be happy - I'm just assuming it could work, I don't know, but I will try.
I asked before if it's possible to use just this cable, to mix the output of 2 soundcards.
I'm not sure this will combine the signals properly, if yes, I will go with this solution as it's much easier to implement than with some dedicated mixers. Or is there any other way to do this? I will try to ask in some audio store what are the best options.
If this simple cable won't work, then my idea behind using MS8000 to mix the channels is that it's most simple for me at the moment, as I have one MS8000 unit already and half the cabling necessary.
I need to mix 2x 6 channels to deliver effects from SSW and SimVibe to tactile units I need.
What annoys me to a certain extent is that It appears you are forming an opinion on some pevious test files for SSW and by no means properly configured ones, missing the full solution/options I will bring with them. Yet comparing these with Simvibe and settings you mention spending just 3 hours on?
Hardly at this stage a good basis to say what is the best way forward until really you get to compare both when fully incorporated and configured.
I'm sorry if something I wrote offended you, it was not my intention. I was not bragging that I can get better setup in SimVibe in three hours or whatever you undestood from my post. I stated in my post, that it was initial and very quick setup, but maybe it didn't get across the text as clear as I thought it would.
I wrote that I found issues with my installation and I'm working on it, I know that I'm newbie in tactile and I don't try to pose myself otherwise, that's why I have a lot of stupid questions / ideas
.
I really don't care what software I use, I just care for results that I feel are good for me. Everyone has different taste, so everything I wrote is my personal opinion based on how certain things worked for me in the past.
I'm really open to everything so I'm looking forward to testing your new files in SSW. I really hope it will be so good that I could use SSW only and save myself lot of hassle, let's see when I have the rig done and you are finished with your files - it's really great work and effort you are putting into this, thank you for that - I don't know where you take the time and energy to be this active and still build your rig. My efforts on finishing the installation of the rig are taking away all my disposable time so I don't have as much time to spend on the forum.
I hope this clears up some misunderstanding I feel you got from my previous post.
Cheers and have fun!